Athletics capped at 6
graycloak said:Lastly; this combined with the wounding system, weapon breakage etc is well past the point where actually fighting is 'fun' which I have a problem with. I think we all want a nod to realism, but not so far that it makes the elements of mount & blade pointless. This is a first person combat game, I want to be fighting in the shield wall, not hiding on a horse running away because the game mechanics make even trying to fight an exercise in futility. (Nor do I really want to have to 'mod the mod' or turn off most of the features that make the mod unique)
Idibil said:But like rennactor how much time have you run backwards (without look back), 10 or 15 steps and attack to your opponet?
In your rennactors combats, have you move more of 10 meters arround?
http://www.youtube.com/watch?v=MOt46Fljfms&playnext=1&list=PL5CC44E51060592A2
The now proposed 40-30-20-10 means that even an athletics 5 character will fall in more than half the cases after having taken just 7 steps backward.
Idibil said:The now proposed 40-30-20-10 means that even an athletics 5 character will fall in more than half the cases after having taken just 7 steps backward.
Strictly speaking, that's not right. Arithmetically, yes, you should fall down 1 step out of ten, but what makes the system really is that in each step is a probability of 1 in 10 that you fall. That makes it very hard to fall (at a real rate of more than 1 / 100), but not impossible, that's the idea, so the player does not rely abuse and killing NPCs.
Lohi-soturi said:Idibil said:The now proposed 40-30-20-10 means that even an athletics 5 character will fall in more than half the cases after having taken just 7 steps backward.
Strictly speaking, that's not right. Arithmetically, yes, you should fall down 1 step out of ten, but what makes the system really is that in each step is a probability of 1 in 10 that you fall. That makes it very hard to fall (at a real rate of more than 1 / 100), but not impossible, that's the idea, so the player does not rely abuse and killing NPCs.
Idibil, if taking each step results in 1/10 chance of falling, then after one step the person has 9/10 (90%) chance of having not fallen. After two steps the person has (9/10)*(9/10)=(9/10)^2=0.81 (81%) chance of having not fallen already (either during step one or step two)...after 7 steps the person has (9/10)^7= 0.4782969 (about 48%) chance of not having already fallen.
This means that a mere 10% chance to fall per step results in over 50% chance of falling during just seven steps.
Trust me on this, working with probabilities is my day job.
Idibil said:Athletics capped at 6
Wandering Barbarian said:it iz realistic?!
i think its ultrastupid!
try to get inta a classic fighting stance and move back something like "gallop". you can stumble? NO. moreover, it almost does NOT reduce yur speed!
Lohi-soturi said:Idibil said:The now proposed 40-30-20-10 means that even an athletics 5 character will fall in more than half the cases after having taken just 7 steps backward.
Strictly speaking, that's not right. Arithmetically, yes, you should fall down 1 step out of ten, but what makes the system really is that in each step is a probability of 1 in 10 that you fall. That makes it very hard to fall (at a real rate of more than 1 / 100), but not impossible, that's the idea, so the player does not rely abuse and killing NPCs.
Idibil, if taking each step results in 1/10 chance of falling, then after one step the person has 9/10 (90%) chance of having not fallen. After two steps the person has (9/10)*(9/10)=(9/10)^2=0.81 (81%) chance of having not fallen already (either during step one or step two)...after 7 steps the person has (9/10)^7= 0.4782969 (about 48%) chance of not having already fallen.
This means that a mere 10% chance to fall per step results in over 50% chance of falling during just seven steps.
Trust me on this, working with probabilities is my day job.
Idibil said:Lohi-soturi said:Idibil said:The now proposed 40-30-20-10 means that even an athletics 5 character will fall in more than half the cases after having taken just 7 steps backward.
Strictly speaking, that's not right. Arithmetically, yes, you should fall down 1 step out of ten, but what makes the system really is that in each step is a probability of 1 in 10 that you fall. That makes it very hard to fall (at a real rate of more than 1 / 100), but not impossible, that's the idea, so the player does not rely abuse and killing NPCs.
Idibil, if taking each step results in 1/10 chance of falling, then after one step the person has 9/10 (90%) chance of having not fallen. After two steps the person has (9/10)*(9/10)=(9/10)^2=0.81 (81%) chance of having not fallen already (either during step one or step two)...after 7 steps the person has (9/10)^7= 0.4782969 (about 48%) chance of not having already fallen.
This means that a mere 10% chance to fall per step results in over 50% chance of falling during just seven steps.
Trust me on this, working with probabilities is my day job.
This is a good point. I am of letters. If idea is a 10% for at 5 or 6, how much should it be then?
Idibil said:With that information then it should be:
0-Athletics = 5% fall
2 or more Athletics = 3% Fall
4 or more At = 2% Fall
5 or more At = 1% Fall (we cannt add less)
Maybe this % is very low...