When the player creates a supply wagon, have it 'trail' the player instead of being 'in the player's inventory'. This prevents the obvious exploit of having an invisible pocket of inventory inside the player's inventory.
most everything else should be the way it is now, except -
if the player is near the wagon when food time comes the 'has food' check also checks the wagon's inventory.
on a related note, it would really, really be nice if you would consider adding some 'prepared rations' items that have a moderate morale bonus but a quantity of 1000. Beans, salted pork, hard tack bread. One of the many breakdowns this game has at end-game is that the cute 'food system' falls apart when the player starts having the same size of armies as the NPCs. With 600 men in your army, you're eating 600 food which means that after a few days you're clearing out several cities of most of their food items. It also becomes improbable to have a siege if you have to be there for a week, because for an army of 700 guys you end up needing 4200 food.
Of course, following the same sort of "AI cheats" system that M&B is very guilty of - the NPCs don't have to worry about food (or income), so the end game only works for them.
Thanks for reading!
most everything else should be the way it is now, except -
if the player is near the wagon when food time comes the 'has food' check also checks the wagon's inventory.
on a related note, it would really, really be nice if you would consider adding some 'prepared rations' items that have a moderate morale bonus but a quantity of 1000. Beans, salted pork, hard tack bread. One of the many breakdowns this game has at end-game is that the cute 'food system' falls apart when the player starts having the same size of armies as the NPCs. With 600 men in your army, you're eating 600 food which means that after a few days you're clearing out several cities of most of their food items. It also becomes improbable to have a siege if you have to be there for a week, because for an army of 700 guys you end up needing 4200 food.
Of course, following the same sort of "AI cheats" system that M&B is very guilty of - the NPCs don't have to worry about food (or income), so the end game only works for them.
Thanks for reading!