DennyWiseau
Veteran
In bannerlord it seems a greater emphasis has been put on longevity and connectivity between features. People reproduce grow old and die, towns prospers or stagnate depending on varies events such as wars and caravans imports/export.
All these features are in essence dynamic and give the game a sense of change as times passes. However the culture of settlements is totally static, despite of being conqured by different cultures for over 50+ years with old generations long dead. It feels like a missed oportunity by TW to bring more interesting dynamics to the game.
I know that devs are focused on resolving current issues and flesh out features already in the game but I really think this should be implemented before release.
There is a great mod call Dynaculture that besically does this very well already with loads of customizable features such as gradual assimilation (https://www.nexusmods.com/mountandblade2bannerlord/mods/639?tab=description)
Here is a breif summery from the mod page description:
To put it simply, this mod adds a dynamic simulation of settlement culture and influence based on the owning kingdom or clan and surrounding environmental factors. The primary effect is that expanding a kingdom's territory will expand their influence, affecting neighboring settlements and eventually causing them to flip to the kingdom's culture.
While the mod sadly is abandoned at the moment and may or may not be picked up again, I still feel like dynamically shifting settlement cultures/assimilation should be vanilla at least to some extend.
All these features are in essence dynamic and give the game a sense of change as times passes. However the culture of settlements is totally static, despite of being conqured by different cultures for over 50+ years with old generations long dead. It feels like a missed oportunity by TW to bring more interesting dynamics to the game.
I know that devs are focused on resolving current issues and flesh out features already in the game but I really think this should be implemented before release.
There is a great mod call Dynaculture that besically does this very well already with loads of customizable features such as gradual assimilation (https://www.nexusmods.com/mountandblade2bannerlord/mods/639?tab=description)
Here is a breif summery from the mod page description:
To put it simply, this mod adds a dynamic simulation of settlement culture and influence based on the owning kingdom or clan and surrounding environmental factors. The primary effect is that expanding a kingdom's territory will expand their influence, affecting neighboring settlements and eventually causing them to flip to the kingdom's culture.
While the mod sadly is abandoned at the moment and may or may not be picked up again, I still feel like dynamically shifting settlement cultures/assimilation should be vanilla at least to some extend.
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