Feasts by Bloc

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Amazing. Considering this took an unpaid modder 1 day, and it was in the last game in the series... why doesn't vanilla Bannerlord have this, and other Warband features, after 10 years of development?

Judging by this and Bloc's other videos, it seems like only a week or so's work for a couple of Taleworlds employees is all that is needed for Bannerlord's feature base to be a complete improvement over Warband. But after two years of early access we're still here.

I mean is it not obvious that they have decided against it. The problem is not that they cant make it but someone has decided that it should not be in the game.

The question should rather be, why did they decide against it? What is their resoning behind the decisions taken.
 
Maybe some of you have wondered... maybe in the period in which Bannerlord takes place feasts have not yet been invented? If so, then Taleworlds' decision not to implement them yet (after all this time of development) into the base game makes sense.

For whom it is important to bring back this fan-loved feature of Warband is once again our dear friend and neighbour Bloc.



Feast implementation in Bannerlord. Like we had in Warband ( but slightly better ) Read below for details.

Things to note:
- Feasts can be organized by both AI and player if conditions are met. You cannot organize a feast under these conditions: If you are at war with a Kingdom ( not minor or clans ), if there is already a feast hosted in your Kingdom at that time if you don't have enough money. All conditions are applied for AI lords as well.
- AI Clan leaders check the conditions above every day, and if conditions are good for feasting, clans ordered from high influence to low start evaluating their financial situation

- calculate how many days they can host a feast and after the decision. a feast announcement gets sent out. Hosting feasts give influence to the host. Also every day, they get stewardship skills and leadership skills at the end of the feast if everyone attends.

- Each AI Clan leader can reject or accept an invitation. This depends on their distance and relationship with the host. This means that if they are too far away, they reject, if they don't like the host clan they can reject. If they reject the invitation, they lose their relationship with the host. If they accept, they gain a relationship with the host. If they accept and do not attend ( because of distance etc ) they lose both relationship and influence. If the clan accepts, they will also be shown on the message board ( also good for players to track/see ongoing feasts)

- If the player hosts a feast, the same is applied as above. However, players won't lose relationships when lords reject ( so you have to keep your grudge personally ) Player also earns a little bit extra influence than AI to keep things balanced.

- When feasts are happening, you will notice leaf/confetti falling on cities. This is an indication of the feast. You can barge in to feast like in Warband as long as you have permission and/or bribed the gate marshall. - Almost every feast also hosts tournaments in town.

- When you enter the scene, you will see that there is a musician entertaining the lords and ladies and they clap/enjoy/get drunk, etc. depending on their characters ( if he/she is calculating, reads a book rather than being drunk, for example )

- If a war breaks out during the feast period, feasts get canceled and you get a notification ( if you are in the kingdom ) and every AI does what war times expect them to do. The host would then get refunded its gold, minus some random cost back since the feast didn't happen completely.

- Since being a commoner feature in the same module, I also blocked players to join to feasts ( cannot bribe) since it wouldn't make much sense to join in such a classy event with tier 0 and commoner clothes.

- Everything was done in ~1 day. Not a full day so I'm not sure how many hours exactly.

If it's technically possible and doesn't take more than a day to implement as a demo, I wonder how blurred Taleworlds vision™ is that doesn't realise the importance of certain things.

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@Callum and @Dejan , I hope™ that this graphic document in the form of feedback in the fullest sense of the word will be brought to the attention of the right people as such. Thanks in advance.

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Oh my... what is this wizardry!?
I never thought i would miss so much seeing the other lord's ugly faces in a hall... Maybe one day Bannerlord will possess a soul. It's sad to think we could be there already.

ps.: Pardon my ignorance but what's with these bald guys?
 
I mean is it not obvious that they have decided against it. The problem is not that they cant make it but someone has decided that it should not be in the game.

The question should rather be, why did they decide against it? What is their resoning behind the decisions taken.
Exactly this. The worst part of this entire EA has been the lack of Why™. Never a real explanation, just its part of the Vision™. Although my guess is any TW employee still around the forums probably doesn't know Why™ themselves.

We actually use to get Why™ during the beta, but once the money rolled in bye bye Why™.

ps.: Pardon my ignorance but what's with these bald guys?
The question you should ask yourself is Why™ are there no balding men in BL? 11+ years!!!!
 
最后编辑:
Mayhaps
Console release can only really excuse things that would have heavily impacted performance (things like more complex AI decisions), the majority of things that Bloc has been showcasing like companion reactions, feasts, noble vs commoner start, bandit ambushes, finding callum in a tavern, deserters & man hunters, books & scrolls, nervous man quest, belligerent drunk encounter, thievery, and freelancer are all flavor to make the world better and likely wouldn't have a major impact on performance.

The real reason is the man below abandoned us. I used to have Hope™ that maybe he would come around, but he never did and we've just be left with Why™ is this the Vision™?
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...and I'm sure everyone thought Keep Battles was going to be great too .... yet look what happened there ... yeah ... ouch.

one persons vision rarely gets transposed into code ... lost in translation ..

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最后编辑:
Console release can only really excuse things that would have heavily impacted performance (things like more complex AI decisions),
I´m not really sure if this even counts because of the Series X / PS5. Sure a good PC outperforms them easily but I believe that the consoles have more power than the average gaming PC. Should be easily doable to just downgrade the graphics if needed but to keep the game the same even with more "complex" features. I believe that the battles are still the most demanding part of the game but not the stuff that is happening on the campaign maps or some "missions". I mean even the old consoles could handle Stellaris and I believe there is more stuff that needs to be calculated in Stellaris than in Bannerlord (campaign map).

But the problem persists:

4elcV.png
 
Isn't the problem the UI ? Console controllers SO basic compared to mouse & keyboard. .

Would be sad if BL is reduced by Controller limitation.
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I´m not really sure if this even counts because of the Series X / PS5. Sure a good PC outperforms them easily but I believe that the consoles have more power than the average gaming PC. Should be easily doable to just downgrade the graphics if needed but to keep the game the same even with more "complex" features. I believe that the battles are still the most demanding part of the game but not the stuff that is happening on the campaign maps or some "missions". I mean even the old consoles could handle Stellaris and I believe there is more stuff that needs to be calculated in Stellaris than in Bannerlord (campaign map).

But the problem persists:

4elcV.png

I know next to nothing about consoles but isnt the PS5 that state of the art Console -meaning the exception not the rule? I dont think they're building for such a high priced market but maybe im wrong
 
Isn't the problem the UI ? Console controllers SO basic compared to mouse & keyboard. .

Would be sad if BL is reduced by Controller limitation.
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Bannerlord even has controller support on PC and I don´t think that the UI is that complex. You can even see that TW designed the UI with controller support in their mind from the beginning. If TW would really claim that the controller support is the issue so that they can´t add more complex features...well that would be the best joke they made since releasing the game in EA.

I know next to nothing about consoles but isnt the PS5 that state of the art Console -meaning the exception not the rule? I dont think they're building for such a high priced market but maybe im wrong
Yes, PS5 and Series X are the most powerful consoles. But they aren´t that expensive (499€). I´m not sure if it is possible to build a PC for 499€ that is more powerful than them (graphic card prices...). Also those console are "the future" at least for the next 2-3+ years. And even when the "pro" version of those console are available, the "old" consoles won´t become crap suddenly. TW would be stupid to not optimize for those consoles.
 
...and I'm sure everyone thought Keep Battles was going to be great too .... yet look what happened there ... yeah ... ouch.

one persons vision rarely gets transposed into code ... lost in translation ..

.
.
Keep battles are good imo
 
Keep battles are good imo
And very boring after you have fought 10 of them. Same as every quest in the game. Still better to have them though but those don´t add any real depth to the game. It´s more like mini games, fun for the first few times, boring after that.
 
And very boring after you have fought 10 of them. Same as every quest in the game. Still better to have them though but those don´t add any real depth to the game. It´s more like mini games, fun for the first few times, boring after that.
I wish quest would play a part in fame, rather than just the players reputation. Like I want more quest that can impact on factions or lords or villages etc.
 
I know that feasts are something people really want to see in the game and to be honest I agree that it does feel like something has been taken away in that sense with Bannerlord.

However, it isn't like the design team hasn't looked at implementing feasts in some manner before rejecting the idea. I believe it mainly comes down to the sort of impact that having lords visit and spend time in other settlements would have on other systems in the game.
 
I believe it mainly comes down to the sort of impact that having lords visit and spend time in other settlements would have on other systems in the game.
You mean as they already do? When they're joining tournaments, visiting towns for supplies and resting to recruit new units etc.
I may have misunderstood. But what sort of impact are you talking about?
 
I wasn't a part of the decision-making process so I'm not entirely sure of the in and outs of those conversations, only that it was decided not to implement them into the game.
 
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