Callum IRL:
Callum IRL:
Kingdom of HeavenWhats that from?
Reason asking is just watched Ottoman Empire on the Netflix and it was fricken awesome - highly recommend to any military strategy history buffs on the fall (or Rise) of Constantinople
Is it actually that good? I always thought it looked like one of those pseudohistorical nationalistic films, like so many other history/war films (from all sides).Whats that from?
Reason asking is just watched Ottoman Empire on the Netflix and it was fricken awesome - highly recommend to any military strategy history buffs on the fall (or Rise) of Constantinople
@Callum would it please be possible if you could ask for us what particular in-game "other systems" would be broken by lords having feasts in peacetime?
Will sell like meth on consoles, those peasants never had anything else but Warband (without mods) in the PS360 area. And even we PC chads are not impressed but have no alternative to this game, yet!Other systems means spaghetti code that developers don't want to touch because they don't want to mess up the console launch (which is anyhow doomed, since this isn't a console game).
Kingdom of Heaven
Is it actually that good? I always thought it looked like one of those pseudohistorical nationalistic films, like so many other history/war films (from all sides).
hhmm... yes they canand even Electronic Arts can´t **** up a game even harder
Theres a directors cut?!?!?!?!NEVER EVER watch the "normal" version but the directors cut. Then it´s good but not historical accurate.
Director's cut vs Theatrical of that movie is like what BL is vs what it should've been.Theres a directors cut?!?!?!?!
OH MAN!
I'm up for a great wednesday night. What's different about it? Just more content?
A lot of scenes actually start making sense with the directors cut. It explains a lot more.I'm up for a great wednesday night. What's different about it? Just more content?
AgreedI'm of the opinion that Taleworlds should hire Bloc.
However, at this point, the best thing to be done is to release the final game, address what bugs can be fixed, and then make the game as modder friendly as possible.
Just downloaded it. Cant wait to watch it.A lot of scenes actually start making sense with the directors cut. It explains a lot more.
Agreed
@Bloc genius.
I've been away from the forums for awhile, but I do check in from time to time, and I have to say that this is the most depressing thing I've read in 2 years of early access. The impact of having lords gather in a settlement for a few days is too heavy for the game's systems to handle. Think about that for awhile.However, it isn't like the design team hasn't looked at implementing feasts in some manner before rejecting the idea. I believe it mainly comes down to the sort of impact that having lords visit and spend time in other settlements would have on other systems in the game.
I've been away from the forums for awhile, but I do check in from time to time, and I have to say that this is the most depressing thing I've read in 2 years of early access. The impact of having lords gather in a settlement for a few days is too heavy for the game's systems to handle. Think about that for awhile.
I've argued since the beginning of this EA that the game's systems were way more complex than they ever had a reason to be. Too dynamic, too interconnected, and too fragile. Its a house of cards in a hurricane. Change one minor parameter somewhere and kingdoms starve in their keeps.
Warband didn't have these issues and was a lot more solid because it wasn't trying to be an actual simulation. The systems were cheated. The economy reset every week so economic crashes didn't last long. Caravans and peasant parties traveled the world delivering nothing but abstract prosperity bumps, they weren't trusted to deliver the actual food and supplies kingdoms needed to survive. Food supply only ever became an issue when a fief was under siege, it wasn't even a factor at other times. Lords generated troops from a party template, they weren't all competing for the same pool of recruits like starving chickens.
The game created a pretty good illusion of a procedural simulation by faking most of the key systems. But the most important thing was that the systems were ROBUST. They self-corrected and could withstand any shocks to the system and keep on rolling along.
Meanwhile Bannerlord can't handle feasts because this wobbly tower of tangled systems might collapse under the added strain of having a few lords sit in one place for too long. WTF?
_________________________
P.S. This doesn't bode well for mods, if you ask me. Its always been my fear that this tenuous balance would only hold for this particular configuration of settlements and geography. Will it still work on an entirely new map with a different arrangement of fiefs or is each modder going to have to spend 2 years meticulously balancing everything from scratch just to make sure that their caravans are getting where they need to go?
You could be on something here. Recently I played RoT mod which has quite the big map and economy is totally broken. Don’t know if that is the reason but would make sense._________________________
P.S. This doesn't bode well for mods, if you ask me. Its always been my fear that this tenuous balance would only hold for this particular configuration of settlements and geography. Will it still work on an entirely new map with a different arrangement of fiefs or is each modder going to have to spend 2 years meticulously balancing everything from scratch just to make sure that their caravans are getting where they need to go?
I agree that a needless amount of complexity was introduced to the background economic systems of Bannerlord. This has used a huge amount of dev time that could have been spent on more player-facing systems that actually make the game fun. But it's too late to change that now.I've been away from the forums for awhile, but I do check in from time to time, and I have to say that this is the most depressing thing I've read in 2 years of early access. The impact of having lords gather in a settlement for a few days is too heavy for the game's systems to handle. Think about that for awhile.
I've argued since the beginning of this EA that the game's systems were way more complex than they ever had a reason to be. Too dynamic, too interconnected, and too fragile. Its a house of cards in a hurricane. Change one minor parameter somewhere and kingdoms starve in their keeps.
Warband didn't have these issues and was a lot more solid because it wasn't trying to be an actual simulation. The systems were cheated. The economy reset every week so economic crashes didn't last long. Caravans and peasant parties traveled the world delivering nothing but abstract prosperity bumps, they weren't trusted to deliver the actual food and supplies kingdoms needed to survive. Food supply only ever became an issue when a fief was under siege, it wasn't even a factor at other times. Lords generated troops from a party template, they weren't all competing for the same pool of recruits like starving chickens.
The game created a pretty good illusion of a procedural simulation by faking most of the key systems. But the most important thing was that the systems were ROBUST. They self-corrected and could withstand any shocks to the system and keep on rolling along.
Meanwhile Bannerlord can't handle feasts because this wobbly tower of tangled systems might collapse under the added strain of having a few lords sit in one place for too long. WTF?
_________________________
P.S. This doesn't bode well for mods, if you ask me. Its always been my fear that this tenuous balance would only hold for this particular configuration of settlements and geography. Will it still work on an entirely new map with a different arrangement of fiefs or is each modder going to have to spend 2 years meticulously balancing everything from scratch just to make sure that their caravans are getting where they need to go?
________________________
P.S. This doesn't bode well for mods, if you ask me. Its always been my fear that this tenuous balance would only hold for this particular configuration of settlements and geography. Will it still work on an entirely new map with a different arrangement of fiefs or is each modder going to have to spend 2 years meticulously balancing everything from scratch just to make sure that their caravans are getting where they need to go?
I believe you just hit the nail on the head. Makes me sad. Every little change needs a lot of testing on the vanilla game. I am now also afraid of the impact it can have on overhaul mods.I've been away from the forums for awhile, but I do check in from time to time, and I have to say that this is the most depressing thing I've read in 2 years of early access. The impact of having lords gather in a settlement for a few days is too heavy for the game's systems to handle. Think about that for awhile.
I've argued since the beginning of this EA that the game's systems were way more complex than they ever had a reason to be. Too dynamic, too interconnected, and too fragile. Its a house of cards in a hurricane. Change one minor parameter somewhere and kingdoms starve in their keeps.
Warband didn't have these issues and was a lot more solid because it wasn't trying to be an actual simulation. The systems were cheated. The economy reset every week so economic crashes didn't last long. Caravans and peasant parties traveled the world delivering nothing but abstract prosperity bumps, they weren't trusted to deliver the actual food and supplies kingdoms needed to survive. Food supply only ever became an issue when a fief was under siege, it wasn't even a factor at other times. Lords generated troops from a party template, they weren't all competing for the same pool of recruits like starving chickens.
The game created a pretty good illusion of a procedural simulation by faking most of the key systems. But the most important thing was that the systems were ROBUST. They self-corrected and could withstand any shocks to the system and keep on rolling along.
Meanwhile Bannerlord can't handle feasts because this wobbly tower of tangled systems might collapse under the added strain of having a few lords sit in one place for too long. WTF?
_________________________
P.S. This doesn't bode well for mods, if you ask me. Its always been my fear that this tenuous balance would only hold for this particular configuration of settlements and geography. Will it still work on an entirely new map with a different arrangement of fiefs or is each modder going to have to spend 2 years meticulously balancing everything from scratch just to make sure that their caravans are getting where they need to go?