Maybe some of you have wondered... maybe in the period in which Bannerlord takes place feasts have not yet been invented? If so, then Taleworlds' decision not to implement them yet (after all this time of development) into the base game makes sense.
For whom it is important to bring back this fan-loved feature of Warband is once again our dear friend and neighbour Bloc.
If it's technically possible and doesn't take more than a day to implement as a demo, I wonder how blurred Taleworlds vision™ is that doesn't realise the importance of certain things.
@Callum and @Dejan , I hope™ that this graphic document in the form of feedback in the fullest sense of the word will be brought to the attention of the right people as such. Thanks in advance.
For whom it is important to bring back this fan-loved feature of Warband is once again our dear friend and neighbour Bloc.
Feast implementation in Bannerlord. Like we had in Warband ( but slightly better ) Read below for details.
Things to note:
- Feasts can be organized by both AI and player if conditions are met. You cannot organize a feast under these conditions: If you are at war with a Kingdom ( not minor or clans ), if there is already a feast hosted in your Kingdom at that time if you don't have enough money. All conditions are applied for AI lords as well.
- AI Clan leaders check the conditions above every day, and if conditions are good for feasting, clans ordered from high influence to low start evaluating their financial situation
- calculate how many days they can host a feast and after the decision. a feast announcement gets sent out. Hosting feasts give influence to the host. Also every day, they get stewardship skills and leadership skills at the end of the feast if everyone attends.
- Each AI Clan leader can reject or accept an invitation. This depends on their distance and relationship with the host. This means that if they are too far away, they reject, if they don't like the host clan they can reject. If they reject the invitation, they lose their relationship with the host. If they accept, they gain a relationship with the host. If they accept and do not attend ( because of distance etc ) they lose both relationship and influence. If the clan accepts, they will also be shown on the message board ( also good for players to track/see ongoing feasts)
- If the player hosts a feast, the same is applied as above. However, players won't lose relationships when lords reject ( so you have to keep your grudge personally ) Player also earns a little bit extra influence than AI to keep things balanced.
- When feasts are happening, you will notice leaf/confetti falling on cities. This is an indication of the feast. You can barge in to feast like in Warband as long as you have permission and/or bribed the gate marshall. - Almost every feast also hosts tournaments in town.
- When you enter the scene, you will see that there is a musician entertaining the lords and ladies and they clap/enjoy/get drunk, etc. depending on their characters ( if he/she is calculating, reads a book rather than being drunk, for example )
- If a war breaks out during the feast period, feasts get canceled and you get a notification ( if you are in the kingdom ) and every AI does what war times expect them to do. The host would then get refunded its gold, minus some random cost back since the feast didn't happen completely.
- Since being a commoner feature in the same module, I also blocked players to join to feasts ( cannot bribe) since it wouldn't make much sense to join in such a classy event with tier 0 and commoner clothes.
- Everything was done in ~1 day. Not a full day so I'm not sure how many hours exactly.
Things to note:
- Feasts can be organized by both AI and player if conditions are met. You cannot organize a feast under these conditions: If you are at war with a Kingdom ( not minor or clans ), if there is already a feast hosted in your Kingdom at that time if you don't have enough money. All conditions are applied for AI lords as well.
- AI Clan leaders check the conditions above every day, and if conditions are good for feasting, clans ordered from high influence to low start evaluating their financial situation
- calculate how many days they can host a feast and after the decision. a feast announcement gets sent out. Hosting feasts give influence to the host. Also every day, they get stewardship skills and leadership skills at the end of the feast if everyone attends.
- Each AI Clan leader can reject or accept an invitation. This depends on their distance and relationship with the host. This means that if they are too far away, they reject, if they don't like the host clan they can reject. If they reject the invitation, they lose their relationship with the host. If they accept, they gain a relationship with the host. If they accept and do not attend ( because of distance etc ) they lose both relationship and influence. If the clan accepts, they will also be shown on the message board ( also good for players to track/see ongoing feasts)
- If the player hosts a feast, the same is applied as above. However, players won't lose relationships when lords reject ( so you have to keep your grudge personally ) Player also earns a little bit extra influence than AI to keep things balanced.
- When feasts are happening, you will notice leaf/confetti falling on cities. This is an indication of the feast. You can barge in to feast like in Warband as long as you have permission and/or bribed the gate marshall. - Almost every feast also hosts tournaments in town.
- When you enter the scene, you will see that there is a musician entertaining the lords and ladies and they clap/enjoy/get drunk, etc. depending on their characters ( if he/she is calculating, reads a book rather than being drunk, for example )
- If a war breaks out during the feast period, feasts get canceled and you get a notification ( if you are in the kingdom ) and every AI does what war times expect them to do. The host would then get refunded its gold, minus some random cost back since the feast didn't happen completely.
- Since being a commoner feature in the same module, I also blocked players to join to feasts ( cannot bribe) since it wouldn't make much sense to join in such a classy event with tier 0 and commoner clothes.
- Everything was done in ~1 day. Not a full day so I'm not sure how many hours exactly.
If it's technically possible and doesn't take more than a day to implement as a demo, I wonder how blurred Taleworlds vision™ is that doesn't realise the importance of certain things.
@Callum and @Dejan , I hope™ that this graphic document in the form of feedback in the fullest sense of the word will be brought to the attention of the right people as such. Thanks in advance.
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