teike
Recruit
I know there is a thread about 'morale'. Tho I mean a non-leadership based fear factor, a more generic/individual behavior to NPC AI.
When a foe loose half or 70% (may be only this based on leadership) of its hit points, it should try to avoid close combat.
If it can use ranged weapons, then go for it.
If it can't, it tries to mount a horse, or try to hit someone that is weaker on melee, ex. a warrior would hunt an archer and use his shield til reach him.
Or try to find and grab an one-handed weapon and shield from battle field (when this facility be implemented).
Hide behind trees/rocks against horseman/archers, we should also be able to crouch and prone.
In short, I want more challenge!
You can say: 'more challenge from a fleeing foe?'
Remember that a fleeing foe is just waiting a good moment to strike a good hit on you and win the battle , AKA camper .
Also the number of units should be considered by the AI, I mean 10 weakened foes may be able to take down 3 full heath allies, so they dont flee.
PS.: I'd also like to say that horseman should dismount when their horses cant climb the mountain and are just almost stopped and shaking to sides while I can head shot arrows on them. Yep it is somewhat fun but only when you are almost dead .
When a foe loose half or 70% (may be only this based on leadership) of its hit points, it should try to avoid close combat.
If it can use ranged weapons, then go for it.
If it can't, it tries to mount a horse, or try to hit someone that is weaker on melee, ex. a warrior would hunt an archer and use his shield til reach him.
Or try to find and grab an one-handed weapon and shield from battle field (when this facility be implemented).
Hide behind trees/rocks against horseman/archers, we should also be able to crouch and prone.
In short, I want more challenge!
You can say: 'more challenge from a fleeing foe?'
Remember that a fleeing foe is just waiting a good moment to strike a good hit on you and win the battle , AKA camper .
Also the number of units should be considered by the AI, I mean 10 weakened foes may be able to take down 3 full heath allies, so they dont flee.
PS.: I'd also like to say that horseman should dismount when their horses cant climb the mountain and are just almost stopped and shaking to sides while I can head shot arrows on them. Yep it is somewhat fun but only when you are almost dead .