Styrian
Recruit
Hello guys,
I'm new to the Forums as well as Bannerlord modding.. just completed my custom asset and want to implement it into the game, but I struggle since in most tutorials Blender is used.
Can You please explain or point me in the right direction (documentation maybe)? What are the settings for exporting - do we select Tangents and Binormals, do we have to rename all bones with _notused suffix or just the rootbone/dummy object?
Thanks for reading it trough, have a good and productive day everyone,
Styrain
I'm new to the Forums as well as Bannerlord modding.. just completed my custom asset and want to implement it into the game, but I struggle since in most tutorials Blender is used.
Can You please explain or point me in the right direction (documentation maybe)? What are the settings for exporting - do we select Tangents and Binormals, do we have to rename all bones with _notused suffix or just the rootbone/dummy object?
Thanks for reading it trough, have a good and productive day everyone,
Styrain