FBX Export settings for Max users

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Styrian

Recruit
Hello guys,

I'm new to the Forums as well as Bannerlord modding.. just completed my custom asset and want to implement it into the game, but I struggle since in most tutorials Blender is used.

Can You please explain or point me in the right direction (documentation maybe)? What are the settings for exporting - do we select Tangents and Binormals, do we have to rename all bones with _notused suffix or just the rootbone/dummy object?

Thanks for reading it trough, have a good and productive day everyone,
Styrain
 
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