joeman 说:
I have a question. What equipment do you give to a companion that is required to survive? (e.g. the one with surgery)
Should the companion be on foot or on a horse? What equipment to give to the compapion and how do you develop?
So far I put Ansen on foot and give him a shield and a mace, but he might survive better if he is on a horse. When I used to play the old M&B, I give surgery to Sara the Fox because she has a high riding skill and can be put on the horse that cannot be chopped down (I can't remember the name). However, she is always the first one to get knocked unconscious. But for this play through, I choose Ansen to be my surgent instead.
The main thing to do is to have them in a separate command group so you can order them away from the fight.
I had good results with keeping my surgeon and ranger on foot with shield/1h and a crossbow/bolt. The crossbow lets them get the odd kill in fights where they don't have to hide too far away, and they have their use in sieges.
I also use a fodder group where I put low level troops, they would hang with them. The idea is that if a stray cavalry gets to them the fodder mobs it while the companions do the kill.
In fights where I was expecting to be overrun by heavy cavalry I would sometimes give them the Retreat order to make sure they didn't get knocked-out.
edit: as for developpement, 12STR/9AGI. I max their WM, spare skill points go into IF, PS and shield.
Ansen can get the 3 medic skills at 10 by level 24 with that development. As you push further you can put points into STR for better armor, and Trainer.
My second playtrough I used Adonja and Riva.
Riva maxed her 3 medic skill at level 24. She eventually got 10 in Trainer, 15 STR, and some spiffy armor.
Adonja starts at 12STR/15AGI so you can dump all points into INT right away. She was a slower to get to 30 INT at level 29, but she had 10 in P-F, Spotting, Engineer and Trainer.