Faster Mount&Blade

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sheek

Knight at Arms
Old Guard
This is from the Mount&Blade promo video thread:

[P]aradox said:
I put this little video together. Was going to make it more interesting, but, well... lost interest. It's kinda cool though.

Plus I made this clip to see what faster-paced combat would be like.

Looking at the faster combat video I thought that's exactly how Mount&Blade should be. Combat would be a lot more challenging (and rewarding) and it's also realistic.

Is there any way to speed up the game to get this kind of combat? Could it be done with a mod? I thought of speeding up all the weapons and increasing athletics for everyone but I don't think it could be that simple.
 
Of course I'm assuming that the speeding up was done by speeding up the video after it was taken. Otherwise if Paradox has sped up the game (and I wouldn't be surprised) the work is already done.
 
Yeah, slow-mo is fun, but its sad its not a toggle-button... And a speed increaser would be great! That couldnt be too hard to implent, or am I wrong?
 
I totally agree. I just started playing Mount & Blade and I was struck how incredably slow it was. Speeding things up would really unlock some of the great potential of this game's combat system. I'm thinking 50% faster than what it is now. :smile:
 
Defenitly agreed, i'm finding 1v1 combat way too easy.....you have at least half a second to decide wether to block or not... it's too easy!

it would be nice to have slow/normal/fast as a game option perhaps
 
I think the fact that its a tiny bit slower than most games is part of what makes it so great. If you increase the speed 50% it becomes a random hack n' slash as there is no way you could possibly time moves and concentrate on one opponent. I guess i wouldn't care if it was optional, but i think most of you would be very dissapointed to see what it looked like in turbo mode. I'm assuming that video was sped up, and not the game. Thats why he blocked all those hits. Now sure, it wouldn't be much harder in a 1v1, but imagine if it was you vs 3 on turbo speed? Would turn into prince of persia all over again, without the "cool" moves. Also, while the weapon swings look cool sped up, the running speed does not, nor would horses. So having a global turbo mode would really just screw up the game if you ask me. Fun to tinker with...but not to actually play with, just like slow-mo.
 
DaLagga said:
Also, while the weapon swings look cool sped up, the running speed does not, nor would horses. So having a global turbo mode would really just screw up the game if you ask me. Fun to tinker with...but not to actually play with, just like slow-mo.

The idea is to only speed up combat.
 
Hmm, indeed, how can you block and swing intelligently if everything is so much faster?

The game becomes a fast Left-click-Right-click-Left-click-Right-click-Left-click-Right-click-Left-click-Right-click-Left-click-Right-click-Left-click-Right-click-Left-click-Right-click-Left-click-Right-click random madness untill either you or the enemy dies.

Fun for 10 mins maybe?
 
McPa said:
Hmm, indeed, how can you block and swing intelligently if everything is so much faster?

The game becomes a fast Left-click-Right-click-Left-click-Right-click-Left-click-Right-click-Left-click-Right-click-Left-click-Right-click-Left-click-Right-click-Left-click-Right-click-Left-click-Right-click random madness untill either you or the enemy dies.

Fun for 10 mins maybe?

You would get used to it. And it depends how fast you mean by 'fast'. I don't mean so fast that normal human beings can't physically respond in time. I think +50% would be overkill. +20% seems reasonable.

And actually it wouldn't be 'left-right-left'. In Mount&Blade already it's "right-click, left-click to the right, left-click to the top, right-click, right-click... left-click right, right-click, left-click left, left-click right...". That's what makes it better than other combat games.
 
Stonewall382 said:
You can't tell me men hack'n'slashed wildly for two hours in a real battle, all the while in full armor...

Nor can you tell me that at the start of battle when they were fresh and rested they swung a sword like they were half asleep.

A balance must be struck, certainly. Maybe faster combat will only work if stamina is implemented.
 
Stonewall382 said:
You can't tell me men hack'n'slashed wildly for two hours in a real battle, all the while in full armor...

Ever see what 'basic training' for the modern military looks like? Ever run a full marathon? Ever attend a tough martial arts class?

I'll attribute this idea to the huge overestimation of the weight of "full armor". Basically, it's not all that heavy, and if you could afford to wear what most people currently consider "full plate armour" you would have been very rich and trained to fight in it from a very young age.

Basically, yes warriors of the medieval period did fight long battles in horrible conditions while wearing their armor with little adverse effects to be attributed to the armor it's self. Sure swing your sword as hard as you can a hundred times and your arm is going to be tired, but part of fighting effectively is knowing how to conserve your strength.

Yes, stamina would be a great thing to implement, but until then, combat and movement speed are a little slow for both good gameplay and realism. Since this game is single player only, the best solution would have to simply be a slider for game speed so that everyone can play to their own personal preference.
 
Anyone here ever played Jedi Knight 2 or 3? I would definitely say it's fun (I would go so far as to say the pseudo-sword combat is better than M&B moves-wise/combinations-wise, but...), but generally combat was too fast to really be immersed in the "I'm a frickin Jedi - watch! *parry parry parry block spin slash decapitation....[/zen]*" - the computer did/does most of the blocks for you and the only way to slow the game down was via "Force Speed" which made the game easier and slower than M&B's combat. Sooo...

An adjustable combat speed slider would be rev-a-frickin-lutionary - just like so much of M&B itself.
 
Vachir said:
Stonewall382 said:
You can't tell me men hack'n'slashed wildly for two hours in a real battle, all the while in full armor...

Ever see what 'basic training' for the modern military looks like? Ever run a full marathon? Ever attend a tough martial arts class?

I'll attribute this idea to the huge overestimation of the weight of "full armor". Basically, it's not all that heavy, and if you could afford to wear what most people currently consider "full plate armour" you would have been very rich and trained to fight in it from a very young age.

Basically, yes warriors of the medieval period did fight long battles in horrible conditions while wearing their armor with little adverse effects to be attributed to the armor it's self. Sure swing your sword as hard as you can a hundred times and your arm is going to be tired, but part of fighting effectively is knowing how to conserve your strength.

Yes, stamina would be a great thing to implement, but until then, combat and movement speed are a little slow for both good gameplay and realism. Since this game is single player only, the best solution would have to simply be a slider for game speed so that everyone can play to their own personal preference.

A full suit of armor was maybe 100lbs or so I'd reason, assuming mail of some sort. And that's distributed well across the body, so you're right, it's not like some people think. When I was in the Army we marched ~9 miles in 2 hours with 150lbs of gear on(basically running).

As far as the combat goes in M&B, it's possible to increase the speed by increasing weapon speed, AGI scores and Athletics scores across the board for NPCs and yourself.
 
Do I even need to mention how slow horses run?

And ya, 1vs1 combat plays out way too slow. I mean, I get bored on occation, make another guy, and beat the training on good ai without even getting hit....lol
 
I see some people dont like the idea of faster paced combat, so if it is added, it should be an option, like a difficulty option.
 
Make it a slider and I'll agree. Right now the pace of combat is... accurate. Even if you're not wearing a lot of armor, you're swinging around a heavy weapon and trying to kill (or maim for slavers) someone with it. Big heavy swings are needed to get through armor, even just padded leather. I definately like how it is now, although I wouldnt be adverse to trying faster combat - as long as it's just an option.
 
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