sheek said:Too rich? Need something to do with your excess money?
MMad said:sheek said:Too rich? Need something to do with your excess money?
The basic idea of this mod is great, but... if you're already in such a situation that you have all the money you'll ever need, I don't see much point in setting up a system to just earn more money. I realize that you're not trying to build an entire mod here, just add some depth to the economics, but still.. in order for this to be really interesting, becoming a medival capitalist should grant more advantages than just another source of income. Not sure exactly what they should be, though.. The features listed in v0.2 would give you the ability to use your land as a place to "store" people or items, which is a nice feature, but it feels somewhat contrived having to buy a farm just to do that..? In the real world, "ownership of land and people = political power" was pretty much always true. Not sure how that'd be best implemented into the existing game, though.. I suppose in some ways I think a "capitalism" mod such as this one would make most sense in combination with and as part of a "power & politics" mod of larger scale. Which, btw, would be enormously cool.
Sorry if I'm not being terribly constructive here, just posting my thoughts.
Ok thanks. What about a jail system? You can capture slaves for them that increases the your status by the constables and manhunters and will be more trusted between them. You can lead the manhunters to a bandit camp and capture them and you earn a bounty. The bigger bounty is the more bandits you K.O with the manhunters.Janus said:Talk to Constable Hareck. ALso, the people you become part owners with are the various Zendar merchants, and their dialog changes.
Keeper said:Ok thanks. What about a jail system? You can capture slaves for them that increases the your status by the constables and manhunters and will be more trusted between them. You can lead the manhunters to a bandit camp and capture them and you earn a bounty. The bigger bounty is the more bandits you K.O with the manhunters.Janus said:Talk to Constable Hareck. ALso, the people you become part owners with are the various Zendar merchants, and their dialog changes.
maw said:i love it. i'm halfway through this... an' you got it out. absolute coolness.
i would love ta see the python coding for this... is it done through python or unofficial editor or what?
maybe i'm a bonehead... ok... no maybe's... but i couldn't find a sourcefile in the .rar i downloaded...
maw
thaerin said:Hey, I'm having some trouble with the mod. I'm trying to leave guards at my farm but every time I Try, the only dialogue option is "I want to leave every member of this party" or something like that. WHen I click on it, i get an error and it crashes.
"
Assertion failed!
Program: C:\Program Files\Mount&Blade\mount&blade.exe
File: d:\armagan\creatures\vertexshader\src\game.h
Line: 1356
Expression stack_no >= 0
"
On a side note, when I checked https://www.mbrepository.com/file.php?cid=8&id=89, it says it's version 0.24.
The file is titled farms_guilds_craftsmen-v01g
Am I using the old version?
Th