Farming? Trades?

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Voids

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i was wondering, would it be possible to become a farmer, or start one's own farm, i mean, i might go abit off theme, but, u know, that little extra to get some money, or maybe have like a trade routs or some thing, like, buy food at one location, and sell it where it could be more needed, for example buy food form zendar $50, and sell food at say the salt mine for $70 (having that, you would wunna cap the amount of food u can by) which could be related back to my first proposal on farming. Able to buy enough food that farms can provide.

If u dont under stand what im saying, just say sumethen and il clarify as soon as i can.

Voids
 
There's a game like that called Harvest Moon, where you play a farmer. Lots of micromanagement on the farm, but its actually a lot of fun.

Only thing is, I don't think I'd want M&B to turn into a game about farming. And, seeing the game engine become truly versatile would be absolutely awesome, for instance, let characters own property of a variety of types (cottage, trading post, fishing warf, farm, mine, plantation, fort, fortress, keep, castle)
 
What would be great is if Mount & Blade tilted more in the direction of a simulation of medieval life. It would infuse the world of Calradia with a unique and very rich culture.

Perhaps roaming around and picking fights isn't your thing. Instead you could live your life as a peasant working a plot of land, maybe occasionally warding off the odd vagabond or wild animal, and perhaps being conscripted to fight in your lord's army as necessary.

Maybe the life of a thief appeals to you, living an exciting life on the wrong side of the law as a common criminal or a feared outlaw with a band of merry men.

Maybe you love life on the steppes, roaming around with your herd of horses or yak and trading with other nomad groups. Choosing your alliances carefully would be a must to survive the tribal contentions of the steppe people, who could be their own loose faction.

You could be a blacksmith, a wealthy merchant, a fisherman. There's so many possibilities.

Of course, all could easily tie in with the roaming and battling in some way, keeping that the major focus of the game.
 
In addition, several people have suggested the implimentation of more use for your prisoners. Here is what I propose:

- You are able to 'claim' a place on the map, to 'build' your own mines.. (These vary from salt, to iron, to grain farms etc.)
- The prisoners you captured, can be used to work those mines. Of course you would have to leave some of your troops behind to guard the mines / farm / prisoners.
- Over time, these would grow, able to keep more prisoners, have more guards and produce more of the product.
- Mines such as these, CAN and WOULD be raided by bandits, therefore you would need to leave behind more troops, or ride to their aid as soon as you get the word that your mines are under attack.

Relatvely short and simple, would bring more for players to do, and this could later expand into players building up their own settlements around the mine, forts, creating their own new cities, siege ideas, and eventually having their own faction while conquering part of the world if that is what players want.
 
Refer to my sig. This game is about violence- not roleplay, stealing, hunting or any other less violent methods of production. Look owning a castle and stuff would be neat- but not managing the castle/people. That isn't what M&B is about. I want to own a castle so I can raise troops, store troops/equipment and be/repel sieges.

Wake up people!

Edit: The only reason I can think farms might be useful is to provide a new type of battle ground. Imagine fighting in a corn field- cool stuff!
 
The battles in Mount & Blade are undoubtedly the best part in it, but I can see it getting old after a while, especially once you're so strong as to be virtually invincible. Running around hacking people up with no real goal in front anymore becomes mundane.

I like the fact that Mount & Blade already forces you to direct your own path, more than any other such game I've played. But if that's to stay I think the game would benefit from having many more options as to what sort of path your character can go along. Very few games supply that.

You can get your violence fix from any game out there.
 
Volkier said:
In addition, several people have suggested the implimentation of more use for your prisoners. Here is what I propose:

- You are able to 'claim' a place on the map, to 'build' your own mines.. (These vary from salt, to iron, to grain farms etc.)
- The prisoners you captured, can be used to work those mines. Of course you would have to leave some of your troops behind to guard the mines / farm / prisoners.
- Over time, these would grow, able to keep more prisoners, have more guards and produce more of the product.
- Mines such as these, CAN and WOULD be raided by bandits, therefore you would need to leave behind more troops, or ride to their aid as soon as you get the word that your mines are under attack.

Relatvely short and simple, would bring more for players to do, and this could later expand into players building up their own settlements around the mine, forts, creating their own new cities, siege ideas, and eventually having their own faction while conquering part of the world if that is what players want.

Perfect. Or close enough as to make no difference.
 
i like your idea Volkier, and robertthred is right, there can only come so much fun in hacking people to peices.

and if you have a look at the concept of the game, it pritty much is an RPG, but nothing like one of WOW or lineage. This rpg lets you do the fighting you self. But as i said before, only so much fun can come from hacking people to peices. A little more roleplay could be fun, such as castle seige and perhaps even an abitlity to hire catapults and attack towns and stuff.

What i would really like to see, which could make the game look really cool is abit more fire. like firing fire arrows, or something, letting the battle ground burn, that sort of stuff:P (that could make fighting alot more entertaining.
 
Thats the general idea. To make no difference to people who would not use it ::)
I would however, tend to disagree that M&B is only about violence. You can already do a lot more in the game, from roleplaying, strategy, medieveal commander simulator... You already need to get money to buy equipment, level your characters, have specialised skills... And frankly speaking, I would like to see the game develop in ALL these aspects, rather than only one, but ultimately its up to the developers to choose what they classify their game as.
 
Good idea volkier, it will offer the existance of farms/mines (where the goods are produced) without having the player do any of those things.
The men you put to work can have the same cap as your troops, this way it won't be exploited by a warlord/trader hybrid.
 
Personally, I would rather have a game doing one thing perfectly than a game doing ten things in a sloppy way (Black and White 2).

Therefore, I think it is good that the game focuses on combat and battles - there can be elements giving these activities a broader scale and impact, such as politics, holding and conquering cities, etc., but digging dirt on a farm seems way off.
 
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