LSP Fantasy 3D Art Fantasy Scene Properties [v. 1.1]

Users who are viewing this thread

Adorno

Bedroom Assassin
Archduke
WBNWM&BVC
Yes (if I understand you correctly). The buildings don't go much into the ground.
The large walls for example go about 30 cm. below ground level. The houses not at all.
The main reason is there'll typically be dirt at the base of a building.



But you'll notice stairs leading up the doors on many buildings, so it's still possible to lower the house into the ground to some degree - covering a step or two.
 

Adorno

Bedroom Assassin
Archduke
WBNWM&BVC
Working on a minor update to give scene makers a little more creative freedom;
but there's also this new model:

A Temple




Wall large with arrow slits destroyed


Wall large with stairs destroyed


Broke down a temple model, so here's

the circular base


and circular columns and arches
 

Adorno

Bedroom Assassin
Archduke
WBNWM&BVC
Thank you. It has now been updated to version 1.1.

Download here: http://mountandblade.nexusmods.com/downloads/file.php?id=2115#content
 

Lophier

Recruit
great work !!!! 
may i have your accpet to put it in my mod~~~~ it`s my pleasure and i m glad to thank you so much !
 

Parrot

Knight
WBWF&SNWVC
These models are fantastic! Not enough people think about the seams between "connecting" meshes when designing them. I can see lots of potential for creativity here: I might not use the wall props as walls...
 

Adorno

Bedroom Assassin
Archduke
WBNWM&BVC
Lophier said:
great work !!!! 
may i have your accpet to put it in my mod~~~~ it`s my pleasure and i m glad to thank you so much !
It's OSP so free to use. No need to ask. Just give credit.
 

Kelthin

Sergeant
WBNW
I added the props into the scene_props, and i have the code for it for you guys w/ the module system.

Adding this also makes scenes that were used w/ the ones put into the .txt file still work & see them (its compatable).

Code:
("ado_fantasy_temple",0,"ado_fantasy_temple","bo_ado_fantasy_temple", []),
("ado_fantasy_castle",0,"ado_fantasy_castle","bo_ado_fantasy_castle", []),
("ado_fantasy_tower",0,"ado_fantasy_tower","bo_ado_fantasy_tower", []),
("ado_fantasy_theatre",0,"ado_fantasy_theatre","bo_ado_fantasy_theatre", []),
("ado_fantasy_house_small",0,"ado_fantasy_house_small","bo_ado_fantasy_house_small", []),
("ado_fantasy_wall_small",0,"ado_fantasy_wall_small","bo_ado_fantasy_wall_small", []),
("ado_fantasy_wall_small_corner",0,"ado_fantasy_wall_small_corner","bo_ado_fantasy_wall_small_corner", []),
("ado_fantasy_wall_small_decay",0,"ado_fantasy_wall_small_decay","bo_ado_fantasy_wall_small_decay", []),
("ado_fantasy_wall_small_decay2",0,"ado_fantasy_wall_small_decay2","bo_ado_fantasy_wall_small_decay2", []),
("ado_fantasy_wall_small_gate",0,"ado_fantasy_wall_small_gate","bo_ado_fantasy_wall_small_gate", []),
("ado_fantasy_wall_large",0,"ado_fantasy_wall_large","bo_ado_fantasy_wall_large", []),
("ado_fantasy_wall_large_arrow_slits",0,"ado_fantasy_wall_large_arrow_slits","bo_ado_fantasy_wall_large_arrow_slits", []),
("ado_fantasy_wall_large_destroyed",0,"ado_fantasy_wall_large_destroyed","bo_ado_fantasy_wall_large_destroyed", []),
("ado_fantasy_wall_large_corner",0,"ado_fantasy_wall_large_corner","bo_ado_fantasy_wall_large_corner", []),
("ado_fantasy_wall_large_stairs",0,"ado_fantasy_wall_large_stairs","bo_ado_fantasy_wall_large_stairs", []),
("ado_fantasy_stairs_stone",0,"ado_fantasy_stairs_stone","bo_ado_fantasy_stairs_stone", []),
("ado_fantasy_stairs_stone_stepps",0,"ado_fantasy_stairs_stone_stepps","bo_ado_fantasy_stairs_stone_stepps", []),
("ado_fantasy_wall_large_stairs_left",0,"ado_fantasy_wall_large_stairs_left","bo_ado_fantasy_wall_large_stairs_left", []),
("ado_fantasy_wall_large_stairs_right",0,"ado_fantasy_wall_large_stairs_right","bo_ado_fantasy_wall_large_stairs_right", []),
("ado_fantasy_wall_large_bend",0,"ado_fantasy_wall_large_bend","bo_ado_fantasy_wall_large_bend", []),
("ado_fantasy_rubble",0,"ado_fantasy_rubble","bo_ado_fantasy_rubble", []),
("ado_fantasy_rubble2",0,"ado_fantasy_rubble2","bo_ado_fantasy_rubble2", []),
("ado_fantasy_wall_large_tower",0,"ado_fantasy_wall_large_tower","bo_ado_fantasy_wall_large_tower", []),
("ado_fantasy_wall_large_tower_turret",0,"ado_fantasy_wall_large_tower_turret","bo_ado_fantasy_wall_large_tower_turret", []),
("ado_fantasy_platform_octagon",0,"ado_fantasy_platform_octagon","bo_ado_fantasy_platform_octagon", []),
("ado_fantasy_wall_stone_rough",0,"ado_fantasy_wall_stone_rough","bo_ado_fantasy_wall_stone_rough", []),
("ado_fantasy_wall_stone_regular",0,"ado_fantasy_wall_stone_regular","bo_ado_fantasy_wall_stone_regular", []),
("ado_fantasy_wall_stone_regular_pillar",0,"ado_fantasy_wall_stone_regular_pillar","bo_ado_fantasy_wall_stone_regular_pillar", []),
("ado_fantasy_wall_stone_regular_gate",0,"ado_fantasy_wall_stone_regular_gate","bo_ado_fantasy_wall_stone_regular_gate", []),
("ado_fantasy_gatehouse",0,"ado_fantasy_gatehouse","bo_ado_fantasy_gatehouse", []),
("ado_fantasy_beacon_pillar",0,"ado_fantasy_beacon_pillar","bo_ado_fantasy_beacon_pillar", []),
("ado_fantasy_house_long",0,"ado_fantasy_house_long","bo_ado_fantasy_house_long", []),
("ado_fantasy_courtyard_arches",0,"ado_fantasy_courtyard_arches","bo_ado_fantasy_courtyard_arches", []),
 

cghopk

Do I need to added the lines to both the text file & the python file? Or is just the scene_props.txt sufficient?
 

Adorno

Bedroom Assassin
Archduke
WBNWM&BVC
In the first post you'll see Kelthin was nice enough to add the python code.
But you can also just edit the text files.
 

cghopk

Adorno said:
In the first post you'll see Kelthin was nice enough to add the python code.
But you can also just edit the text files.


And it's appreciated, I just can't get the python files to work as I can somewhat with the text files..
 
Top Bottom