Download at Nexus: http://www.nexusmods.com/mbwarband/mods/5851/?
In short
40 scene props from small walls to large temples, towers, castle, houses, courtyard, theatre, gatehouse etc.
A little side project of mine to practise modelling and texturing.
Useful for any classic medieval fantasy game setting, in the vein of Skyrim, Gothic etc.
General notes
The goal was to rethink the way forts look by creating models that fit well together and at the same time give creative freedom to the scene maker.
The models are inspired by heavy, monumental Gothic and Roman architecture, but with much less ornamentation and detail.
They look very generic since they're on the same two texture sheets, but that optimises performance,
and not all models are meant to be used in one scene (that would be a huge scene), so mix in some native ones too.
They are useful for both single- and multiplayer.
Notes For Scene Makers
If placed with precision the wall scene props - large and small - tile well.
The large walls have been given a corner (90 degrees) and a 45 degree bend. Obviously they might not fit perfectly,
so I also made a large tower to fill the gap.
Notice many minor models that don't look like much. But I've seen the craziest things created by expert scene makers with even the simplest things
Technical info
All models are in one BRF file and with 4 textures. Two texture sheets size 2048 x 2048 and two tiled textures - ground and roof - size 1024 x 1024.
Below are pictures of the models with the amount of vertices stated.
Notice the large wall models have many more vertices than the native castle walls.
Module System Code - made by Kelthin
(Adding this also makes scenes that were used w/ the ones put into the .txt file still work & see them (its compatable).
Feedback
I would very much like critical feedback on two things:
1. the quality of the models and texturing
2. the usability of the models in the game. Do they work properly and is there something missing.
Terms Of Use
It's an Limited Source Project so free to use for any non-commercial purposes,
and everything can be altered/changed to your liking, as long as it's clearly stated.
Please give credit.
Full List of Models
For in-game screenshots see first reply below.
Wall large basic
Vertices: 1500
Wall large with arrow slits
Vertices: 2733
Wall large with arrow slits destroyed
Vertices: 2869
Wall large with interior stairs
Vertices: 2850
Wall large with interior stairs destroyed
Vertices: 3002
Wall large destroyed
Vertices: 1733
Wall large corner
Vertices: 3325
Wall large stairs left/right
Vertices: 1147
Wall large bend 45 degrees
Vertices: 558
Wall large tower
Vertices: 2564
Wall large tower turret
Vertices: 311
Gatehouse
Vertices: 9560
Tower
Vertices: 1161
Castle
Vertices: 8945
Temple
Vertices: 5047
Temple base
Vertices: 1360
Temple arches & columns
Vertices: 2400
Temple 2 (front and back)
Vertices 3783
Theatre
Vertices: 8452
Wall small
Vertices: 238
A. corner
Vertices: 116
B. decay 1 & 2 (very similar)
Vertices: 259
C. gate
Vertices: 226
Wall stone rough
Vertices: 140
Wall stone regular
Vertices: 148
A. pillar
Vertices: 68
B. gate
Vertices: 412
Beacon pillar
Vertices: 236
Platform octagon
Vertices: 184
Platform small stone
Vertices: 52
Rubble 1 & 2
Vertices: 17/22
Description: Just some stones on the ground
Stairs stone
Vertices: 318
A. Stairs stone steps
Vertices: 90
Description: just 4 steps
House small
Vertices: 1105
House long
Vertices: 7272
Courtyard
Vertices: 22664

In short
40 scene props from small walls to large temples, towers, castle, houses, courtyard, theatre, gatehouse etc.
A little side project of mine to practise modelling and texturing.
Useful for any classic medieval fantasy game setting, in the vein of Skyrim, Gothic etc.
General notes
The goal was to rethink the way forts look by creating models that fit well together and at the same time give creative freedom to the scene maker.
The models are inspired by heavy, monumental Gothic and Roman architecture, but with much less ornamentation and detail.
They look very generic since they're on the same two texture sheets, but that optimises performance,
and not all models are meant to be used in one scene (that would be a huge scene), so mix in some native ones too.
They are useful for both single- and multiplayer.
Notes For Scene Makers
If placed with precision the wall scene props - large and small - tile well.


so I also made a large tower to fill the gap.
Notice many minor models that don't look like much. But I've seen the craziest things created by expert scene makers with even the simplest things
Technical info
All models are in one BRF file and with 4 textures. Two texture sheets size 2048 x 2048 and two tiled textures - ground and roof - size 1024 x 1024.
Below are pictures of the models with the amount of vertices stated.
Notice the large wall models have many more vertices than the native castle walls.
Module System Code - made by Kelthin
(Adding this also makes scenes that were used w/ the ones put into the .txt file still work & see them (its compatable).
("ado_fantasy_temple",0,"ado_fantasy_temple","bo_ado_fantasy_temple", []),
("ado_fantasy_castle",0,"ado_fantasy_castle","bo_ado_fantasy_castle", []),
("ado_fantasy_tower",0,"ado_fantasy_tower","bo_ado_fantasy_tower", []),
("ado_fantasy_theatre",0,"ado_fantasy_theatre","bo_ado_fantasy_theatre", []),
("ado_fantasy_house_small",0,"ado_fantasy_house_small","bo_ado_fantasy_house_small", []),
("ado_fantasy_wall_small",0,"ado_fantasy_wall_small","bo_ado_fantasy_wall_small", []),
("ado_fantasy_wall_small_corner",0,"ado_fantasy_wall_small_corner","bo_ado_fantasy_wall_small_corner", []),
("ado_fantasy_wall_small_decay",0,"ado_fantasy_wall_small_decay","bo_ado_fantasy_wall_small_decay", []),
("ado_fantasy_wall_small_decay2",0,"ado_fantasy_wall_small_decay2","bo_ado_fantasy_wall_small_decay2", []),
("ado_fantasy_wall_small_gate",0,"ado_fantasy_wall_small_gate","bo_ado_fantasy_wall_small_gate", []),
("ado_fantasy_wall_large",0,"ado_fantasy_wall_large","bo_ado_fantasy_wall_large", []),
("ado_fantasy_wall_large_arrow_slits",0,"ado_fantasy_wall_large_arrow_slits","bo_ado_fantasy_wall_large_arrow_slits", []),
("ado_fantasy_wall_large_destroyed",0,"ado_fantasy_wall_large_destroyed","bo_ado_fantasy_wall_large_destroyed", []),
("ado_fantasy_wall_large_corner",0,"ado_fantasy_wall_large_corner","bo_ado_fantasy_wall_large_corner", []),
("ado_fantasy_wall_large_stairs",0,"ado_fantasy_wall_large_stairs","bo_ado_fantasy_wall_large_stairs", []),
("ado_fantasy_stairs_stone",0,"ado_fantasy_stairs_stone","bo_ado_fantasy_stairs_stone", []),
("ado_fantasy_stairs_stone_stepps",0,"ado_fantasy_stairs_stone_stepps","bo_ado_fantasy_stairs_stone_stepps", []),
("ado_fantasy_wall_large_stairs_left",0,"ado_fantasy_wall_large_stairs_left","bo_ado_fantasy_wall_large_stairs_left", []),
("ado_fantasy_wall_large_stairs_right",0,"ado_fantasy_wall_large_stairs_right","bo_ado_fantasy_wall_large_stairs_right", []),
("ado_fantasy_wall_large_bend",0,"ado_fantasy_wall_large_bend","bo_ado_fantasy_wall_large_bend", []),
("ado_fantasy_rubble",0,"ado_fantasy_rubble","bo_ado_fantasy_rubble", []),
("ado_fantasy_rubble2",0,"ado_fantasy_rubble2","bo_ado_fantasy_rubble2", []),
("ado_fantasy_wall_large_tower",0,"ado_fantasy_wall_large_tower","bo_ado_fantasy_wall_large_tower", []),
("ado_fantasy_wall_large_tower_turret",0,"ado_fantasy_wall_large_tower_turret","bo_ado_fantasy_wall_large_tower_turret", []),
("ado_fantasy_platform_octagon",0,"ado_fantasy_platform_octagon","bo_ado_fantasy_platform_octagon", []),
("ado_fantasy_wall_stone_rough",0,"ado_fantasy_wall_stone_rough","bo_ado_fantasy_wall_stone_rough", []),
("ado_fantasy_wall_stone_regular",0,"ado_fantasy_wall_stone_regular","bo_ado_fantasy_wall_stone_regular", []),
("ado_fantasy_wall_stone_regular_pillar",0,"ado_fantasy_wall_stone_regular_pillar","bo_ado_fantasy_wall_stone_regular_pillar", []),
("ado_fantasy_wall_stone_regular_gate",0,"ado_fantasy_wall_stone_regular_gate","bo_ado_fantasy_wall_stone_regular_gate", []),
("ado_fantasy_gatehouse",0,"ado_fantasy_gatehouse","bo_ado_fantasy_gatehouse", []),
("ado_fantasy_beacon_pillar",0,"ado_fantasy_beacon_pillar","bo_ado_fantasy_beacon_pillar", []),
("ado_fantasy_house_long",0,"ado_fantasy_house_long","bo_ado_fantasy_house_long", []),
("ado_fantasy_courtyard_arches",0,"ado_fantasy_courtyard_arches","bo_ado_fantasy_courtyard_arches", []),
("ado_fantasy_castle",0,"ado_fantasy_castle","bo_ado_fantasy_castle", []),
("ado_fantasy_tower",0,"ado_fantasy_tower","bo_ado_fantasy_tower", []),
("ado_fantasy_theatre",0,"ado_fantasy_theatre","bo_ado_fantasy_theatre", []),
("ado_fantasy_house_small",0,"ado_fantasy_house_small","bo_ado_fantasy_house_small", []),
("ado_fantasy_wall_small",0,"ado_fantasy_wall_small","bo_ado_fantasy_wall_small", []),
("ado_fantasy_wall_small_corner",0,"ado_fantasy_wall_small_corner","bo_ado_fantasy_wall_small_corner", []),
("ado_fantasy_wall_small_decay",0,"ado_fantasy_wall_small_decay","bo_ado_fantasy_wall_small_decay", []),
("ado_fantasy_wall_small_decay2",0,"ado_fantasy_wall_small_decay2","bo_ado_fantasy_wall_small_decay2", []),
("ado_fantasy_wall_small_gate",0,"ado_fantasy_wall_small_gate","bo_ado_fantasy_wall_small_gate", []),
("ado_fantasy_wall_large",0,"ado_fantasy_wall_large","bo_ado_fantasy_wall_large", []),
("ado_fantasy_wall_large_arrow_slits",0,"ado_fantasy_wall_large_arrow_slits","bo_ado_fantasy_wall_large_arrow_slits", []),
("ado_fantasy_wall_large_destroyed",0,"ado_fantasy_wall_large_destroyed","bo_ado_fantasy_wall_large_destroyed", []),
("ado_fantasy_wall_large_corner",0,"ado_fantasy_wall_large_corner","bo_ado_fantasy_wall_large_corner", []),
("ado_fantasy_wall_large_stairs",0,"ado_fantasy_wall_large_stairs","bo_ado_fantasy_wall_large_stairs", []),
("ado_fantasy_stairs_stone",0,"ado_fantasy_stairs_stone","bo_ado_fantasy_stairs_stone", []),
("ado_fantasy_stairs_stone_stepps",0,"ado_fantasy_stairs_stone_stepps","bo_ado_fantasy_stairs_stone_stepps", []),
("ado_fantasy_wall_large_stairs_left",0,"ado_fantasy_wall_large_stairs_left","bo_ado_fantasy_wall_large_stairs_left", []),
("ado_fantasy_wall_large_stairs_right",0,"ado_fantasy_wall_large_stairs_right","bo_ado_fantasy_wall_large_stairs_right", []),
("ado_fantasy_wall_large_bend",0,"ado_fantasy_wall_large_bend","bo_ado_fantasy_wall_large_bend", []),
("ado_fantasy_rubble",0,"ado_fantasy_rubble","bo_ado_fantasy_rubble", []),
("ado_fantasy_rubble2",0,"ado_fantasy_rubble2","bo_ado_fantasy_rubble2", []),
("ado_fantasy_wall_large_tower",0,"ado_fantasy_wall_large_tower","bo_ado_fantasy_wall_large_tower", []),
("ado_fantasy_wall_large_tower_turret",0,"ado_fantasy_wall_large_tower_turret","bo_ado_fantasy_wall_large_tower_turret", []),
("ado_fantasy_platform_octagon",0,"ado_fantasy_platform_octagon","bo_ado_fantasy_platform_octagon", []),
("ado_fantasy_wall_stone_rough",0,"ado_fantasy_wall_stone_rough","bo_ado_fantasy_wall_stone_rough", []),
("ado_fantasy_wall_stone_regular",0,"ado_fantasy_wall_stone_regular","bo_ado_fantasy_wall_stone_regular", []),
("ado_fantasy_wall_stone_regular_pillar",0,"ado_fantasy_wall_stone_regular_pillar","bo_ado_fantasy_wall_stone_regular_pillar", []),
("ado_fantasy_wall_stone_regular_gate",0,"ado_fantasy_wall_stone_regular_gate","bo_ado_fantasy_wall_stone_regular_gate", []),
("ado_fantasy_gatehouse",0,"ado_fantasy_gatehouse","bo_ado_fantasy_gatehouse", []),
("ado_fantasy_beacon_pillar",0,"ado_fantasy_beacon_pillar","bo_ado_fantasy_beacon_pillar", []),
("ado_fantasy_house_long",0,"ado_fantasy_house_long","bo_ado_fantasy_house_long", []),
("ado_fantasy_courtyard_arches",0,"ado_fantasy_courtyard_arches","bo_ado_fantasy_courtyard_arches", []),
Feedback
I would very much like critical feedback on two things:
1. the quality of the models and texturing
2. the usability of the models in the game. Do they work properly and is there something missing.
Terms Of Use
It's an Limited Source Project so free to use for any non-commercial purposes,
and everything can be altered/changed to your liking, as long as it's clearly stated.
Please give credit.
Full List of Models
1. Wall large basic
2. Wall large with arrow slits
- Wall large with arrow slits destroyed
3. Wall large with interior stairs
- Wall large with interior stairs destroyed
4. Wall large destroyed
5. Wall large corner
6. Wall large stairs left/right
7. Wall large bend 45 degrees
8. Wall large tower
9. Wall large tower turret
10. Gatehouse
11. Tower
12. Castle
13. Temple
a. temple base
b. temple arches & columns
14. Temple 2
15. Theatre (for lack of a better word)
16. Wall small
a. corner
b. decay
c. decay 2
d. gate
17. Wall stone
a. regular
b. pillar
c. gate
18. Beacon pillar
19. Platform octagon
20. Platform small stone
21. Rubble 1 & 2
22. Wall stone rough
23. Stairs stone
a. stairs stone steps
24. House small
25. House long
26. Courtyard
2. Wall large with arrow slits
- Wall large with arrow slits destroyed
3. Wall large with interior stairs
- Wall large with interior stairs destroyed
4. Wall large destroyed
5. Wall large corner
6. Wall large stairs left/right
7. Wall large bend 45 degrees
8. Wall large tower
9. Wall large tower turret
10. Gatehouse
11. Tower
12. Castle
13. Temple
a. temple base
b. temple arches & columns
14. Temple 2
15. Theatre (for lack of a better word)
16. Wall small
a. corner
b. decay
c. decay 2
d. gate
17. Wall stone
a. regular
b. pillar
c. gate
18. Beacon pillar
19. Platform octagon
20. Platform small stone
21. Rubble 1 & 2
22. Wall stone rough
23. Stairs stone
a. stairs stone steps
24. House small
25. House long
26. Courtyard
For in-game screenshots see first reply below.
Wall large basic
Vertices: 1500

Wall large with arrow slits
Vertices: 2733


Wall large with arrow slits destroyed
Vertices: 2869

Wall large with interior stairs
Vertices: 2850


Wall large with interior stairs destroyed
Vertices: 3002

Wall large destroyed
Vertices: 1733

Wall large corner
Vertices: 3325

Wall large stairs left/right
Vertices: 1147

Wall large bend 45 degrees
Vertices: 558

Wall large tower
Vertices: 2564

Wall large tower turret
Vertices: 311

Gatehouse
Vertices: 9560



Tower
Vertices: 1161

Castle
Vertices: 8945

Temple
Vertices: 5047

Temple base
Vertices: 1360

Temple arches & columns
Vertices: 2400

Temple 2 (front and back)
Vertices 3783

Theatre
Vertices: 8452

Wall small
Vertices: 238

A. corner
Vertices: 116

B. decay 1 & 2 (very similar)
Vertices: 259

C. gate
Vertices: 226

Wall stone rough
Vertices: 140

Wall stone regular
Vertices: 148

A. pillar
Vertices: 68

B. gate
Vertices: 412

Beacon pillar
Vertices: 236

Platform octagon
Vertices: 184

Platform small stone
Vertices: 52

Rubble 1 & 2
Vertices: 17/22
Description: Just some stones on the ground
Stairs stone
Vertices: 318

A. Stairs stone steps
Vertices: 90
Description: just 4 steps
House small
Vertices: 1105


House long
Vertices: 7272


Courtyard
Vertices: 22664

