I'm a big fan of the "long game," so in my character's lifetime I will se a dozen or more number of family members when starting with a campaign, and will be able to see children and their grandchildren in sandbox.
The problem is, skills that require individual action -- particularly martial skills -- are just way too difficult to bring up for your family members.
The companions have a similar problem, but at least, the wanderers come in pre-defined archetypes which starts with a pretty advanced skill level in certain parts, so over a long time of service I've led many of them to reach 275+ in areas of their specialty, but I've never, ever managed to bring any family member over 200 in martial skills that involve Vigor or Control. Never mind 200, often, just bringing them over 100 may take decades.
As mentioned, obviously, this is because for characters born into the family, the only instance they ever use individual skill is when they are out in the field. The only thing they can skill-up when not in your party, is stuff like Charm, as they interact with visitors, or Stewardship, if they're given a governor's position. Unlike your character, the family member has no capability to run in small groups and have many small-scale adventures that require him/her to use weapons. Even for the player character, everyone knows that once you start raising certain amount of troops, effectively all growth in martial skills slow down to a crawl since your engagements now focuses in party-vs-party, army-vs-army level.
I think family members need some sort of "skill boost" event. The game currently already has a generic, but still delightful, "education" segments for your family members. At the end of their education, they spawn with a hunk of attribute points and focus points. Instead of doing that, when they are about to spawn, I think it'd be better to prompt a one, final "education" segment which asks you what sort of "archetype" the family member will be -- for example, ask you if that family member has grown up to: (a) a warrior, (b) a bureaucrat, (c) a scholar, or (d) balanced.
If the "warrior" is chosen, it will ask if the family member became skilled as: (a) cavalry, (b) infantry, or (c) ranged.. and then will keep asking further question to sort of "flesh out" what they are good at. And then, have them begin their career with something like 90~100 skill already in that area. Likewise, ask relevant questions if you select "bureaucrat" or "scholar" for them, but give out lower base skill since those areas are relatively much, much easier to increase during the game. Or if chosen "balanced" distribute a lower skill points at multiple areas.
The problem is, skills that require individual action -- particularly martial skills -- are just way too difficult to bring up for your family members.
The companions have a similar problem, but at least, the wanderers come in pre-defined archetypes which starts with a pretty advanced skill level in certain parts, so over a long time of service I've led many of them to reach 275+ in areas of their specialty, but I've never, ever managed to bring any family member over 200 in martial skills that involve Vigor or Control. Never mind 200, often, just bringing them over 100 may take decades.
As mentioned, obviously, this is because for characters born into the family, the only instance they ever use individual skill is when they are out in the field. The only thing they can skill-up when not in your party, is stuff like Charm, as they interact with visitors, or Stewardship, if they're given a governor's position. Unlike your character, the family member has no capability to run in small groups and have many small-scale adventures that require him/her to use weapons. Even for the player character, everyone knows that once you start raising certain amount of troops, effectively all growth in martial skills slow down to a crawl since your engagements now focuses in party-vs-party, army-vs-army level.
So, to sum it up, family members:
- ... have no way to hone skills that require personal use, most notably martial skills (VIG/CTR skills).
- ... have no way to go outside into the world as a very small band of adventurers (less than 10 men) and have adventurers like yourself, because in small parties the AI is too poor to avooid getting caught by bandits.
- ... will increase very, very, very, very, very slowly to the point of struggling to break even 100, if they're given a sizeable number of men as a party, because most of the fighting is done by the soldiers.
I think family members need some sort of "skill boost" event. The game currently already has a generic, but still delightful, "education" segments for your family members. At the end of their education, they spawn with a hunk of attribute points and focus points. Instead of doing that, when they are about to spawn, I think it'd be better to prompt a one, final "education" segment which asks you what sort of "archetype" the family member will be -- for example, ask you if that family member has grown up to: (a) a warrior, (b) a bureaucrat, (c) a scholar, or (d) balanced.
If the "warrior" is chosen, it will ask if the family member became skilled as: (a) cavalry, (b) infantry, or (c) ranged.. and then will keep asking further question to sort of "flesh out" what they are good at. And then, have them begin their career with something like 90~100 skill already in that area. Likewise, ask relevant questions if you select "bureaucrat" or "scholar" for them, but give out lower base skill since those areas are relatively much, much easier to increase during the game. Or if chosen "balanced" distribute a lower skill points at multiple areas.