Family Castles?

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demiurge

Regular
So Boya Nelag lives in Nelag castle, Count Haringoth lives in Haringoth Castle, and Jarl Knudarr lives in...Curin Castle? Anyone else find it odd Jarl Knudarr doesn't own Knudarr Castle? Maybe he lost in a game of poker...
 
I have no smart answer for you. The dev's sit and assign fiefs to lords and think: "oh! let's mess up Knudarr, that's gonna make them wonder!".

Although it must be stressful having a castle named after you. If you loose it the humiliation would be soo much grater.
 
I've not seen Etrosq given Etrosq Castle, either. I think there is some randomization about handing out fiefs at game start--or at least I thought I read that somewhere.
 
Caba`drin 说:
I've not seen Etrosq given Etrosq Castle, either. I think there is some randomization about handing out fiefs at game start--or at least I thought I read that somewhere.
Don't think so:grin: I mean, I think they are assiged specific castles when you start a new game:grin: Not random:grin: At least that is how it was in M&B.maybe warband has changed this, although I doubt it:grin:
 
Caba`drin 说:
I've not seen Etrosq given Etrosq Castle, either. I think there is some randomization about handing out fiefs at game start--or at least I thought I read that somewhere.

Cities + Haringoth are fixed, the others are random.
 
From 1.127's module_scripts.py
插入代码块:
      # Give family castles to certain nobles.
      (call_script, "script_give_center_to_lord", "p_castle_29", "trp_knight_2_10", 0), #Nelag_Castle
      (call_script, "script_give_center_to_lord", "p_castle_30", "trp_knight_3_4", 0), #Asugan_Castle
      (call_script, "script_give_center_to_lord", "p_castle_35", "trp_knight_1_3", 0), #Haringoth_Castle
	  
      (call_script, "script_assign_lords_to_empty_centers"),
 
Caba`drin 说:
I've not seen Etrosq given Etrosq Castle, either.

I thought there was another one. I repeat my 'game of poker' theory. Or whatever card game classy medieval gents played.
 
well, you could fall back to realism. some ppl had their names named after places or villages/areas. haringoth/etrosq could be last names. dunno. but im sure they start off with those castles. just during the game they shuffle a bit.
 
插入代码块:
     #Now give towns to great lords
      (call_script, "script_give_center_to_lord", "p_town_1",  "trp_kingdom_4_lord", 0),
      (call_script, "script_give_center_to_lord", "p_town_2",  "trp_knight_4_1", 0),
      (call_script, "script_give_center_to_lord", "p_town_3",  "trp_knight_5_1", 0),
      (call_script, "script_give_center_to_lord", "p_town_4",  "trp_knight_1_1", 0),
      (call_script, "script_give_center_to_lord", "p_town_5",  "trp_kingdom_5_lord", 0),
      (call_script, "script_give_center_to_lord", "p_town_6",  "trp_kingdom_1_lord", 0),
      (call_script, "script_give_center_to_lord", "p_town_7",  "trp_knight_1_2", 0),
      
      (call_script, "script_give_center_to_lord", "p_town_8",  "trp_kingdom_2_lord", 0),
      (call_script, "script_give_center_to_lord", "p_town_9",  "trp_knight_2_1", 0),
      (call_script, "script_give_center_to_lord", "p_town_10", "trp_kingdom_3_lord", 0),
      (call_script, "script_give_center_to_lord", "p_town_11", "trp_knight_2_2", 0),
      (call_script, "script_give_center_to_lord", "p_town_12", "trp_knight_4_2", 0),
      (call_script, "script_give_center_to_lord", "p_town_13", "trp_knight_2_3", 0),
      (call_script, "script_give_center_to_lord", "p_town_14", "trp_knight_3_1", 0),

      (call_script, "script_give_center_to_lord", "p_town_15", "trp_knight_5_2", 0),
      (call_script, "script_give_center_to_lord", "p_town_16", "trp_knight_1_4", 0), #changed from 1_3
      (call_script, "script_give_center_to_lord", "p_town_17", "trp_knight_3_2", 0),
      (call_script, "script_give_center_to_lord", "p_town_18", "trp_knight_3_3", 0),	  
	  
      (call_script, "script_give_center_to_lord", "p_town_19", "trp_kingdom_6_lord", 0),
      (call_script, "script_give_center_to_lord", "p_town_20", "trp_knight_6_1", 0), 
      (call_script, "script_give_center_to_lord", "p_town_21", "trp_knight_6_2", 0),
      (call_script, "script_give_center_to_lord", "p_town_22", "trp_knight_6_3", 0),	  

      # Give family castles to certain nobles.
      (call_script, "script_give_center_to_lord", "p_castle_29", "trp_knight_2_10", 0), #Nelag_Castle
      (call_script, "script_give_center_to_lord", "p_castle_30", "trp_knight_3_4", 0), #Asugan_Castle
      (call_script, "script_give_center_to_lord", "p_castle_35", "trp_knight_1_3", 0), #Haringoth_Castle
	  
      (call_script, "script_assign_lords_to_empty_centers"),

Like Fry mentioned...... this is how it works.
Greater Lords get their Towns always..... these 3 Castles are static.... rest is mostly randomized... Always same Lords who get Castles and other just Villages.
It's done in order Lord 1 to 20.....
 
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