The Profileth
Sergeant at Arms
Unfortunately I just realized that this mod will suffer from sever flaws such as these as you have labeled this a "Fallout mod" rather than a postapocalyptic mod in the Fallout universe.
1 Fallout 1 and 2 and even Tactics which were all TRUE Fallout games have been will always be turn based.
2 In Fallout you could only ever get a max of like 5 or 6 people (if you had insane charisma or cheated), though they all were very good at fighting and you could take on like from 10-50 guys depending on the level of skill they had and not to mention their armor and guns. And in mount and blade the focus is on massive scale battles not small skirmishes, though you could still do this.
3 Realism is one the reasons Fallout was painfully hard. A grenade unless you are in like mark 2 combat armor or in a variation of power armor will either cripple you and maim you or just kill you in a delicious gory explosion. Pistols without armor kill in 2 or 3 shots while this is normal if you couple this with an open battlefield and a battle that is only 3 or 4 versus 15 or 20 then you are going to die if even 5 of them have guns.
5 The inventory in Fallout was constantly available even in battle but it did cost you a few action points, in mount and blade the inventory is almost never available except for the box in the start of the battle
4 Ammo is a constant factor in Fallout you have to know how much you have and can't always get more. in mount and blade (i am pretty sure) but you can not stack arrows or throwing weapons so you will either have a ton of ammo or no ammo. And in the next round you will have the same amount rather than in Fallout were your ammo was persistent.
5 other things that i am going to write about later but am about to leave so will finish later
1 Fallout 1 and 2 and even Tactics which were all TRUE Fallout games have been will always be turn based.
2 In Fallout you could only ever get a max of like 5 or 6 people (if you had insane charisma or cheated), though they all were very good at fighting and you could take on like from 10-50 guys depending on the level of skill they had and not to mention their armor and guns. And in mount and blade the focus is on massive scale battles not small skirmishes, though you could still do this.
3 Realism is one the reasons Fallout was painfully hard. A grenade unless you are in like mark 2 combat armor or in a variation of power armor will either cripple you and maim you or just kill you in a delicious gory explosion. Pistols without armor kill in 2 or 3 shots while this is normal if you couple this with an open battlefield and a battle that is only 3 or 4 versus 15 or 20 then you are going to die if even 5 of them have guns.
5 The inventory in Fallout was constantly available even in battle but it did cost you a few action points, in mount and blade the inventory is almost never available except for the box in the start of the battle
4 Ammo is a constant factor in Fallout you have to know how much you have and can't always get more. in mount and blade (i am pretty sure) but you can not stack arrows or throwing weapons so you will either have a ton of ammo or no ammo. And in the next round you will have the same amount rather than in Fallout were your ammo was persistent.
5 other things that i am going to write about later but am about to leave so will finish later