hohyss said:
Hey guys. I just started playing PoP 2.1 and I am really enjoying the mod.
One dramatic difference I noticed was that all factions are pretty much evenly matched. ( Though I do notice
distinctions, differences in unit strength is not as big as as vanilla )
So here's my question
So what are the advantage/disadvantage of each faction's unit in PoP ( 'in general', in terms of cavalry, infantry, archer )
Let me share you my theory of what I was trying to achieve, and then how the execution of that theory, the other players can attest to better than I can. I have included an estimated level of difficulty to play and win with this culture.
I basically formulated a concept for each faction.
Sarleon: The standard Medieval Kingdom, fairly uniform in their gear, Good high tier Knights, an evolution of the Old Pendor Kingdom but not quite as good. Addition of Halberd upper tier troops and longbowmen make them average in the field and just above average in holding castles and average in taking castles. Estimated difficulty: Average
Fierdsvain: A transitional cultured Kingdom roughly patterned after the Danes. Weak cavalry, below average archers, very strong infantry. Below average in the field, especially against mounted opponents, superior holding and taking castles. Estimated Difficulty: Above Average
D'Shar: Another transitional cultured Kingdom roughly patterned after the Mongols. Very fast mobile cavalry with good ranged weapons, and medium infantry with polearms. Great in the field against others, usually turns the field battles into a swirling mess which negates most infantry advantages. Below average in holding and taking castles due to lighter armor. Estimated Difficulty: Hard
Empire: The third transitional culture, a unique concept blending a Medieval Kingdom with Rome. Very uniform in their armor and culture. Probably one of the most difficult positions to master as once you become adept at how to maneuver the units on the battlefield they become good in pitched battles. Average in pitched battles, but have below average cavalry. They are above average at taking and holding castles. Estimated Difficulty: Above Average
Ravenstern: I modeled this after what I would say is an emerging kingdom with independent lords. Great archers, good cavalry and average infantry. High variance in the look and feel of the troops to reflect the independent nature of the cutlure. Average in pitched battles, above average in taking and holding castles. Estimated Difficulty: Average
Best,
Saxondragon