wickedshot said:
Oh, there is one other way to get heroes with giant parties to join you if you are a King/Queen (i.e. have a settlement thats e2m2). If they own a settlement (i.e. are a Lord/Lady), then if you have 50+ relation with them you can ask them and their settlement to join your empire, they won't be added to your party, but they will be part of your faction.
Edit: and I just added a convo option so that if you're just a Lord/Lady, and they're just a free roam hero, and you have a relation of 50+ with them, then you can ask them to join your faction. They won't join your party, theyll just change their party faction to yours and join you in fights and such if theyre nearby.
I'll be adding an option to hire 5 troops from a party at a time too, so if you really want you can buy 5 troops at a time and then put them in your settlement, to reduce their giant parties down to size heh, and also so you can acquire troops a new way. I'll probably add another mechanic for them to split up their parties occasionally on their own heh.
The problem with reputation in this game though is that all the ways of gaining it is via boring grinds, aiding in combat is very random.
And while I like the adding 5 troops from a party at a time, why not add a few other options with 10, 15, 20 etc to let you have fewer clicks.
One of the main problems with this mod is that there is a lot of clicking and running around you shouldn't have to do tbh, for example training workers for your city requires madman clicking at the start (why not just give a few options like train 5, 10, 15 or 20 and wait for the required time?), or having to first load, then ride to find a merchant, then load the merchant interface and then re-load the surface map to buy a sausage
times like that I really miss *click market click goods merchant*.
Another thing though, wood and stone, does it have any use at all after your settlement is maxed out? because i found it incredibly easy to max my settlement, but now damn near my entire peasant population is a lumberjack or something like that (i got a population of well over 1.000 from raiding other large cities as they sprung up and an insane income) and they produces masses of materials I can't seem to use sell or export, when what I really need are fresh recruits.
Frankly, with how easy it was getting the resources and for how useless they seem after your city is built (which again, was very very simple), wouldn't it be better to simple have regular peasants and delete professions from the game? and rather set priorities for the peasants on what they should produce.
That way at the start you could for example say, I want 70% of you gathering wood, 20% gathering stone and 10% gathering food.
When you're done with all this you can swap it to 20% and 80% commerce boosting your gold income (not that its needed mind you, I have absolutely no clue what i'm going to do with all my gold as it is).
I also think that when you become a King/Queen you should be able to have a set number of troops extra per default, and perhaps this could be a gold sink, letting you "buy" extra army slots for the gold your settlement is generating which would enable you to compete with the other rulers and their 300+ parties.
Again, just some thoughts and ideas on your superb mod
PS. What I really really think would make this superb though, is the idea I said earlier about having lords randomly generate their own factions say 2 weeks into the game or so <3 make it a real and vibrant world where you could fight something other than bandits and maybe have to defend yourself.