Faction Titles and Structure
I think it would be a great idea too be able too determine and have the game use faction titles such as Emperor/Empress, King/Queen, Prince/Princess, Duke/Duchess etc. Customer factions would allow the player too set the top liege title as well as vassal titles and rankings. Then allow them too be used by AI lords, Companions and general AI within the game.
Diplomacy
Some of these suggestions may already be planned but being able too do each of these would be a great plus too the game;
1. Create defensive agreements
2. Create Alliances
3. Non-aggression pacts
4. Joint-Wars
5. Trade Deals
6. Trade Embargos
7. Multi-Faction agreements (Like more than 2)
8. Marriage/betrothal Alliances with other factions heads children
Events
So i think that including several events that a player (Or AI) can do would improve general quality of the game examples are; hosting a party (Or feast as was in warband) which could give the player or AI opportunity too find a spouse either for themselves or other clan members and generally could improve influence for a gold cost. Tournaments such as prisoner tournments where prisoners fight too the death (or other certain guidelines) or hero battles/duels or other such speculations which could improve influence and city happiness as well as economy for a time. Festivals/Fairs that generally improve the economy and happiness.
I think it would be a great idea too be able too determine and have the game use faction titles such as Emperor/Empress, King/Queen, Prince/Princess, Duke/Duchess etc. Customer factions would allow the player too set the top liege title as well as vassal titles and rankings. Then allow them too be used by AI lords, Companions and general AI within the game.
Diplomacy
Some of these suggestions may already be planned but being able too do each of these would be a great plus too the game;
1. Create defensive agreements
2. Create Alliances
3. Non-aggression pacts
4. Joint-Wars
5. Trade Deals
6. Trade Embargos
7. Multi-Faction agreements (Like more than 2)
8. Marriage/betrothal Alliances with other factions heads children
Events
So i think that including several events that a player (Or AI) can do would improve general quality of the game examples are; hosting a party (Or feast as was in warband) which could give the player or AI opportunity too find a spouse either for themselves or other clan members and generally could improve influence for a gold cost. Tournaments such as prisoner tournments where prisoners fight too the death (or other certain guidelines) or hero battles/duels or other such speculations which could improve influence and city happiness as well as economy for a time. Festivals/Fairs that generally improve the economy and happiness.