faction symbol

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I agree on that..

So.. There should perhaps be an option to toggle it?

I know for sure that I would like to keep my tags on when I fight.

Some people might like to fight realistic, and turn it of?

So, perhaps it should be a player option, and not a server option?
 
It should just always be off in spectator mode. The only reason you might want it there is for ghosting, and nobody likes a ghoster.
 
You could still Ghost you know...

But not on Strick Settings, on that server you can only spectate your own team mates.
 
I love grabbing a Swadian shield when I'm playing Khergit.  Removing the little colour above the head would make it too easy to sneak up on people like that.
 
Kapt Torbjorn 说:
I love grabbing a Swadian shield when I'm playing Khergit.  Removing the little colour above the head would make it too easy to sneak up on people like that.

You forgot getting their 2handers ^^
thats always good too!
 
stygN 说:
You could still Ghost you know...

I know, but not as easy, and like I said, there's no other reason why you would need the faction sprites in spectator mode.
 
I think a toggle hot key for this is reasonable. I'm one to disable just about everything except for the targeting reciticle.
 
How about having the faction symbol only present above your factions heads. So enemies have nothing above theirs. Then it cuts down on UI clutter and theres no mistaking an enemy for a friendly at long ranges. Also it means you have a better chance of hiding from an enemy.
 
deathshroud 说:
How about having the faction symbol only present above your factions heads. So enemies have nothing above theirs. Then it cuts down on UI clutter and theres no mistaking an enemy for a friendly at long ranges. Also it means you have a better chance of hiding from an enemy.

That's the way it is already.
 
Well im not in the beta :sad:. Just from some of the comments on here it seemed to imply they were present on both factinos during a battle.
 
I don't know if its changed in Warband but in M&B so many troops from different factions wear exact same armor.It would go a long way if one factions leather armor looked different than another.5 factions then make 5 different looking leather armors with slight color differences also.Different looking coat of plates,full plate,lamellar etc.....

Also in M&B you enter a new town and it sells the same armor you find thruout every town in all of Calradia.The people also look the same.Would love to see mongol people in khergit towns etc...

And the music system is wretched.You cant make a song play when entering a town only.The only ones that work well are tavern,arena,looted village......forget in town,traveling.I put this awesome 3 second long thunder track for travelling and it  plays in castles and taverns.Ive played with the module system and to really make for larger change in culture the music system needs to be reworked.

Sorry back to Warband!!!  :lol:
 
Shouldn't the troops of each faction have some form of uniform over their armor?  Wasn't the whole point of medieval heraldry to allow men of differing sides to easily distinguish who was friend or foe?

Simply placing stripes, patterns or symbol's on each faction's purchasable armor the way they are placed on shields would solve the problem. Leather and cloth is easily dyed afterall and for metal armor, you could always place something like a tabard over the armor and failing that, there is always war paint.

Editing the textures to support this shouldn't be too complicated for the developers either. All they'd need to do is add a few patterns on key spots on the various armor types.

As for units in underwear, they shouldn't be in underwear in the first place. Just put a default shirt, breeches and sandals on them and the problem is solved. Nothing is easier to dye than a simple shirt.

I think this would be a welcome addition even in single player so that players don't have to always be looking at floating colored names all the time in the first place which is honestly quite an eye-sore.

Ideally, the identifying colors should be adaptive. So the same leather armor when worn by Nords might have parts of the armor dyed crimson, while if it is worn by a Rhodok it would be dyed azure. Barding for horses should work the same way.

Bandits and mercenaries (in single player or if they are ever introduced into multiplayer) should probably have the default brownish armor that is being used now without any heraldic markings on them.
 
Commoner 说:
Shouldn't the troops of each faction have some form of uniform over their armor?  Wasn't the whole point of medieval heraldry to allow men of differing sides to easily distinguish who was friend or foe?

Simply placing stripes, patterns or symbol's on each faction's purchasable armor the way they are placed on shields would solve the problem. Leather and cloth is easily dyed afterall and for metal armor, you could always place something like a tabard over the armor and failing that, there is always war paint.

Editing the textures to support this shouldn't be too complicated for the developers either. All they'd need to do is add a few patterns on key spots on the various armor types.

As for units in underwear, they shouldn't be in underwear in the first place. Just put a default shirt, breeches and sandals on them and the problem is solved. Nothing is easier to dye than a simple shirt.

I think this would be a welcome addition even in single player so that players don't have to always be looking at floating colored names all the time in the first place which is honestly quite an eye-sore.

Ideally, the identifying colors should be adaptive. So the same leather armor when worn by Nords might have parts of the armor dyed crimson, while if it is worn by a Rhodok it would be dyed azure. Barding for horses should work the same way.

Bandits and mercenaries (in single player or if they are ever introduced into multiplayer) should probably have the default brownish armor that is being used now without any heraldic markings on them.

Right now the only armor in the game that looks identical for multiple factions is the two leather armors, and gear and helmets make it pretty easy to tell who's using them.  I don't think there's anything wrong with the system we have now as far as heraldry goes.

EDIT: I forgot to mention the lamellar armor, which is usable by both Khergits and Vaegirs.
 
ScientiaExcelsa 说:
Commoner 说:
Shouldn't the troops of each faction have some form of uniform over their armor?  Wasn't the whole point of medieval heraldry to allow men of differing sides to easily distinguish who was friend or foe?

Simply placing stripes, patterns or symbol's on each faction's purchasable armor the way they are placed on shields would solve the problem. Leather and cloth is easily dyed afterall and for metal armor, you could always place something like a tabard over the armor and failing that, there is always war paint.

Editing the textures to support this shouldn't be too complicated for the developers either. All they'd need to do is add a few patterns on key spots on the various armor types.

As for units in underwear, they shouldn't be in underwear in the first place. Just put a default shirt, breeches and sandals on them and the problem is solved. Nothing is easier to dye than a simple shirt.

I think this would be a welcome addition even in single player so that players don't have to always be looking at floating colored names all the time in the first place which is honestly quite an eye-sore.

Ideally, the identifying colors should be adaptive. So the same leather armor when worn by Nords might have parts of the armor dyed crimson, while if it is worn by a Rhodok it would be dyed azure. Barding for horses should work the same way.

Bandits and mercenaries (in single player or if they are ever introduced into multiplayer) should probably have the default brownish armor that is being used now without any heraldic markings on them.

Right now the only armor in the game that looks identical for multiple factions is the two leather armors, and gear and helmets make it pretty easy to tell who's using them.  I don't think there's anything wrong with the system we have now as far as heraldry goes.

EDIT: I forgot to mention the lamellar armor, which is usable by both Khergits and Vaegirs.

Exactly.....the armors are spread thuout the factions.So is brigandine and I believe coat of plates.

Heres some examples to show differences and how easy it would be to then tell who is enemy.From what I read on here it seems the Warband has alot of different armors of same types so there is hope they are going this route.The only problem you'll have then is when fighting mercenaries or bandits who will wear whatever they have.Make shirts with various colors for their faction for peeps that run around sans armor.

Brigandine
http://www.fantasy-armor.com/images/armors/AE1431.jpg
http://ny-image3.etsy.com/il_430xN.37433015.jpg

Leather
http://www.raisonsbrassband.com/lorica-segmentata-premium-leather-covered-pi-567.html?type=jpg
http://www.armorvenue.com/armorvenueimage.php?f=black-leather-armor&s=1000

Lamellar
http://armstreet.com/image/202/big_img_2008112173735.jpg
http://www.schmitthenner.com/images/SCH1577ac.jpg

Then helmets are another area to really flesh out the factions.Its already kinda done in M&B(nordic,kettle etc)but could be fleshed out more by having certain factions only use them.One great helm for each faction would be really sweet!!!

http://www.a2armory.com/helmetsshields.html

This is a very kool looking full plate.
http://www.raisonsbrassband.com/gothic-armor-pi-232.html?type=jpg
 
wolfstriked 说:
Heres some examples to show differences and how easy it would be to then tell who is enemy.From what I read on here it seems the Warband has alot of different armors of same types so there is hope they are going this route.The only problem you'll have then is when fighting mercenaries or bandits who will wear whatever they have.Make shirts with various colors for their faction for peeps that run around sans armor.

While it might be the easiest route to simply distribute the different sets of the existing armor over the various factions, only veteran players who have commited what armors are available to each faction will be able to tell friend from foe in this way. And even then, a veteran player might easily confuse a player of one faction for another at a distance or in the heat of battle.

Aside from this, although it could work for veteran players in multiplayer, the solution would do nothing for the single player campaign where the player's own troops tend to use the armor from various different factions.

It would be much more conducive to gameplay if a bit of work would be put in to simply add bits of adaptive color strips to the various armor. Even players new to the game can easily tell the difference between leather armor with strips of the armor colored blue and brigandine armor with strips of it colored red as opposed to simply brown leather armor against brown brigandine armor.

Of coures in single player this would mean that you'd have to pick a color not associated to any faction right at the start of the game, but I doubt adding something like that to character creation would be that hard to put in.
 
If you see someone way off in the distance and can't tell... then ask your team! 

The game is supposed to be based on teamwork and I think it would add a lot if there wasn't symbols above the heads, because you'd have to tell everyone your location, and actually be aware of where they are, and things like that. 

The other team would have equal disadvantage, so I don't see why there's a complaint there.  Shields seem so effective already, giving away your team would be a little push to maybe not use one and parry.




Sneaking around with other shields would be cool, but everyone wants to be the "stealth" guy so that part would kind of suck...    think of noob covert ops in wolfenstein enemy territory  :mad:        or pretty much any game with a stealth class.  Rogues in WoW.  You get it.
 
stygN 说:
Sure enough, I'm not a veteran, I'm sure some of you guys out there can spot any type of weapon at a mile away, memorize what type of weapon every faction have, and then place a bolt or arrow in the head of that guy

And thats assuming they havn't picked up an ally weapon from a dead guy. (which im sure we all do).

The icons above the heads are much needed, imo anyway, it doesnt get annoying in any way, so its good how it is. Imagine having no icons would be quite confusing in a battle.
 
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