Faction Sprawling? Fixed or Not?

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Rbtparker13

Veteran
Hello, It's been quite some time since I managed to play last. And it will be even longer before I can start a new campaign.

I was just wondering. Do the Ai factions still conquer the map real quick?
 
Great. Did they nerf all the factions or did they actually fix diplomacy?
You could say that in some way they fixed the diplomacy and it kinda works, but the khuzaits still kick the ever living sht out of everyone on their borders, so yeah...
 
You could say that in some way they fixed the diplomacy and it kinda works, but the khuzaits still kick the ever living sht out of everyone on their borders, so yeah...
I already accepted that the Khuzaits would be our Overlords. The only question is. How quickly they conquer the world?
 
I already accepted that the Khuzaits would be our Overlords. The only question is. How quickly they conquer the world?
i'm at year 1095 i think and they took 3 SI(south imperial) towns and 2 NE, and some of their castles too, don't know the exact number of those and also some sturgian towns. By now in my playthrough they are the biggest, after them Aserai and after that the Battanians(which grew cause of me before i left them to start my own kingdom.
So it depends, i think the biggest problem with the khuzaits it their huge fkin armies that would never number less than 600
 
i'm at year 1095 i think and they took 3 SI(south imperial) towns and 2 NE, and some of their castles too, don't know the exact number of those and also some sturgian towns. By now in my playthrough they are the biggest, after them Aserai and after that the Battanians(which grew cause of me before i left them to start my own kingdom.
So it depends, i think the biggest problem with the khuzaits it their huge fkin armies that would never number less than 600
When the ground shake under the hooves of Khuzaits. The world will end.

Side note, how did they fixed diplomacy?
 
Side note, how did they fixed diplomacy?

1. No more literally random war declarations.
2. Adding in a mandatory truce period after peace declarations.
3. The vote for or against war now accounts for an individual lord's preferences.
4. Losers in the war now pay tribute to the winner.
 
When the ground shake under the hooves of Khuzaits. The world will end.

Side note, how did they fixed diplomacy?
Let me put this directly, there was an entire thread made by a dev for that and he explained pretty well, but i can't really summarize all that
Hang on, I'mma try searching for it.
 
1. No more literally random war declarations.
2. Adding in a mandatory truce period after peace declarations.
3. The vote for or against war now accounts for an individual lord's preferences.
4. Losers in the war now pay tribute to the winner.
Well yeah, nvm what it said, this is a way better way of explaining it. Now you can terrorize these poor dudes until they just become desperate and pay you a lot of money to leave them in peace
 
Alright. I think that answers all my current questions. Thank you guys. Hopefully I'll be able to get back into it one day.

Now I bid you all farewell
 
Alright. I think that answers all my current questions. Thank you guys. Hopefully I'll be able to get back into it one day.

Now I bid you all farewell
Farewell my man, hope we'll se you around later.
Remember that you have a nice head on your shoulders.
 
1. No more literally random war declarations.
2. Adding in a mandatory truce period after peace declarations.
3. The vote for or against war now accounts for an individual lord's preferences.
4. Losers in the war now pay tribute to the winner.
5. Also kingdoms try to be in only 1-2 wars at the same time.
 
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