Faction Policies Should not be Proposed Completely at Random

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stevepine

Sergeant Knight at Arms
This makes your influence gain (or loss) for a faction become a complete and total lottery. Im thinking about quitting being a Sturgian noble just because the policies are robbing me of ever having any influence.

If nothing else, I think there should be some kind of rationale to actually say why a policy has been put forward. For example, "A new tax is proposed in order to finance our current war with the Northern Empire".



What do you guys think?

How could policies be made more intelligent in their function?
 
最后编辑:
You can disavow policies you don't like with a little influence. I believe it's 50 influence to put it to vote and you can then support the vote with either 20, 50, 100 influence to push it over the line.
 
War declarations are mostly random, so why not policy proposals?


There is currently too much RNG for kingdom actions and that really needs to change.
 
This makes your influence gain (or loss) for a faction become a complete and total lottery. Im thinking about quitting being a Sturgian noble just because the policies are robbing me of ever having any influence.

If nothing else, I think there should be some kind of rationale to actually say why a policy has been put forward. For example, "A new tax is proposed in order to finance our current war with the Northern Empire".



What do you guys think?

How could policies be made more intelligent in their function?
I think that someone post a log of the code and they have some political logistics about them... Like some are more liberal, others more conservative.... Some uses slavery, others don't... Some allows foreign keep territory, others don't...

Maybe it's gonna be put in a future update.
 
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