Face to face

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I know, maybe this is too much:

When at sword fighting: More movement (and movements) Diagonal attack for example, different kinds of hits.

1)  I was thinking about a wide quantity of attack movements, so each character (player) could get used to their own style of  fighting, and eventually develop different styles for the different factions.

2)  Of course more realism in the interaction sword/spear-armor and (Already said) Sword-Sword: The armor would move Or cut/break With every attack and in the same way the weapons.

3)  Different kinds of strength, angle, speed attacks (Depending on the time that was pressing a key for example)

I would like to detail more, with your help. I would thank any commentary or critique :arrow:
 
That is true, anyway that doesn't contradicts.

The face-face fighting is the main achievement of mount and blade I think (Without forgetting the mounted combat)
that is the most exciting part of the game it would be great to extend it, it would be still more exciting, and realistic
 
Lexotulivelulaxentric 说:
That is true, anyway that doesn't contradicts.

The face-face fighting is the main achievement of mount and blade I think (Without forgetting the mounted combat)
that is the most exciting part of the game it would be great to extend it, it would be still more exciting, and realistic

But imagine how much more annoying it sould be to have four more directions to choose when blocking
 
Apart from that, when the swords hit it is supposed that they should obey the laws of the physics, i mean if you attack in an angle of 45º and your opponent answers to that specific attack doesn't mean that he couldn't stop other attacks with such position.

Anyway I was thinking of multiple attacks, for example from down or in angle, and maybe the animation could change randomly (three or four animations per attack) i'm sure it would be really awesome :smile:
 
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