Lexotulivelulaxentric
Regular

I know, maybe this is too much:
When at sword fighting: More movement (and movements) Diagonal attack for example, different kinds of hits.
1) I was thinking about a wide quantity of attack movements, so each character (player) could get used to their own style of fighting, and eventually develop different styles for the different factions.
2) Of course more realism in the interaction sword/spear-armor and (Already said) Sword-Sword: The armor would move Or cut/break With every attack and in the same way the weapons.
3) Different kinds of strength, angle, speed attacks (Depending on the time that was pressing a key for example)
I would like to detail more, with your help. I would thank any commentary or critique
When at sword fighting: More movement (and movements) Diagonal attack for example, different kinds of hits.
1) I was thinking about a wide quantity of attack movements, so each character (player) could get used to their own style of fighting, and eventually develop different styles for the different factions.
2) Of course more realism in the interaction sword/spear-armor and (Already said) Sword-Sword: The armor would move Or cut/break With every attack and in the same way the weapons.
3) Different kinds of strength, angle, speed attacks (Depending on the time that was pressing a key for example)
I would like to detail more, with your help. I would thank any commentary or critique
