Face Templates,Facekeys,hair,beards etc

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Alright this is gonna be a bit bigger, i have some questions but mainly regarding face templates and how they work, i tried to fiddle around with it for a few days and there some gaps in what i would like to know:


1.is there a way for troops to have multiple face templates for a unit and have them spawn with all of them (tried it out with 2 different face templates, only spawned with the one at the bottom, but i might have done it wrong) it looked somewhat like this :


<face>

<face_key_template value="NPCCharacter.villager_sturgia"/>
<face_key_template value="NPCCharacter.villager_aserai"/>

</face>

1a. if theres a way to make this work, would it also work the same way for facekeys?

1b. if you could do any of the two, could you also specify what hair and beards they spawn with? i know theres <hair_tags> </hair_tags> <beard_tags> </beard_tags> but dont really know how they work in relation to this
 
Solution
Try pasting your main hero’s face into a troop twice, the other one should have Max after body properties something like this

<face>
<BodyProperties version="4" age="33.56" weight="0.2855" build="0.5417" key="0000AC0E50FC30045B8888888888888757598897D83C8925C7E38F398578987402884624F80575210000000000000000000000000000000000000000011C1043" />
<BodyPropertiesMax version="4" age="33.56" weight="0.2855" build="0.5417" key="0000AC0E50FC30045B8888888888888757598897D83C8925C7E38F398578987402884624F80575210000000000000000000000000000000000000000011C1043" />
</face>

If you put 2 different face there thats fine, as long as the other 1 has Max, that would be something random face, but a random face limited between those 2...
Try pasting your main hero’s face into a troop twice, the other one should have Max after body properties something like this

<face>
<BodyProperties version="4" age="33.56" weight="0.2855" build="0.5417" key="0000AC0E50FC30045B8888888888888757598897D83C8925C7E38F398578987402884624F80575210000000000000000000000000000000000000000011C1043" />
<BodyPropertiesMax version="4" age="33.56" weight="0.2855" build="0.5417" key="0000AC0E50FC30045B8888888888888757598897D83C8925C7E38F398578987402884624F80575210000000000000000000000000000000000000000011C1043" />
</face>

If you put 2 different face there thats fine, as long as the other 1 has Max, that would be something random face, but a random face limited between those 2 Bodyproperties you paste.
 
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