Native LSP 2D Art Face Improvement Project

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Iboltax said:
I believe it's only this one black hood thing that has this issue. It was bothering me too and I actually ended up just opening up that hood model and editing the back part of it to fix it. If you know how to open up and find models using OpenBRF you can also just scale it up enough until it fits the head better. I believe that model is the one in commonres\armors_b.brf called hood_black, so with openbrf you can just right click on it and use the roto-translate-scale and scale it up a bit to quick-fix it.

It's actually several helmets in my game that do this, the hood & one other i can't remember are just the most extreme examples. The Nordic Helmet you get from sea raiders also has this problem as well as the guard helmet among others.

I'll try to figure out how to edit them the way you mentioned, thanks. Also, is it possible to make the head mesh smaller instead? Would that be easier?

I definitely prefer these to the vanilla textures. They look so much better in game it's definitely worth trying to get them working. I hope you make some female textures with the same quality as these.
 
Breyean said:
Iboltax said:
I believe it's only this one black hood thing that has this issue. It was bothering me too and I actually ended up just opening up that hood model and editing the back part of it to fix it. If you know how to open up and find models using OpenBRF you can also just scale it up enough until it fits the head better. I believe that model is the one in commonres\armors_b.brf called hood_black, so with openbrf you can just right click on it and use the roto-translate-scale and scale it up a bit to quick-fix it.

It's actually several helmets in my game that do this, the hood & one other i can't remember are just the most extreme examples. The Nordic Helmet you get from sea raiders also has this problem as well as the guard helmet among others.

I'll try to figure out how to edit them the way you mentioned, thanks. Also, is it possible to make the head mesh smaller instead? Would that be easier?

I definitely prefer these to the vanilla textures. They look so much better in game it's definitely worth trying to get them working. I hope you make some female textures with the same quality as these.

I haven't noticed this with other helmets in my game, although, when looking at characters from a distance they all get some head through helmet at some point because the LODs for the helmets don't usually match the heads so well, but this happens just as much with the native heads as it is.

Are you using a character detail level that's lower than the highest setting perhaps?

You could scale the heads down using the same method in OpenBRF I mentioned but in the meshes_face_gen.brf file from my mod you would need to scale the male_head model and then you would also need to scale every single beard and hair model the same amount in order for them to fit the scaled head.
 
Iboltax said:
I haven't noticed this with other helmets in my game, although, when looking at characters from a distance they all get some head through helmet at some point because the LODs for the helmets don't usually match the heads so well, but this happens just as much with the native heads as it is.

Are you using a character detail level that's lower than the highest setting perhaps?

You could scale the heads down using the same method in OpenBRF I mentioned but in the meshes_face_gen.brf file from my mod you would need to scale the male_head model and then you would also need to scale every single beard and hair model the same amount in order for them to fit the scaled head.

I have all my settings at max detail.

I might try that, scaling all the heads & hair down, thanks.
 
Does this work for the latest M&B patch? If so, ill definitely download it and use it for my game :razz: Its a  wonderful xpansion.

:grin:
 
Tried this and it completely ruined all the faces available - they all look like aliens now and there's no way to make any of the faces look normal. I followed the simple directions in the readme now all the faces are completely jacked up.
 
Akora said:
Tried this and it completely ruined all the faces available - they all look like aliens now and there's no way to make any of the faces look normal. I followed the simple directions in the readme now all the faces are completely jacked up.
Did you overwrite the skins.txt file? I had the same problem you seem to have and that was the reason.
 
Great work !

Can you make Woman Skins too ???

Edit: (and i have this little problem
F4B151F7E8C6D5E44909CBF2D14D410968794D0B
 
good job, it looks more real and live
wait for Female face improvement, coz the female in warband mostly is ugly
 
This mod is giving me a "get object failed for texture hair_blonde" error when I try to start the game. I was able to install it correctly before, but it's not working out now.

Edit: I fixed it. I had listed the brf's in the wrong order in my module.ini file.
 
Iboltax
You mind, post the file Module_skins.py.

What happens is I do not want change. Txt files
and how to use the python, as I am much better.

anyway is a great job you're a phenomenon.

I am also making some modifications in some textures to add a touch of life,
eye patches, details to be more realistic.

let me find some pictures that I have around here ...
manfacepirate4.png

manfacepirate3aged.png

manfacepirate2.png

manfacepirate1aged.png

manfacemidage4parchesca.png
Most texture, extracted face pack of Thel's hope not mind.

By the way, excuse my English, Spanish being the translation costs me a lot and do not know what google says **** lol

Post a link here with the work I've done:
http://www.mountandblade.es/foro/viewtopic.php?f=49&t=3985

Greetings to all Modders
 
Looks great. But I have one problem. It's probably not compatible with this.

http://forums.taleworlds.com/index.php?topic=116278.0

Is there a way I can combine these two? They both use the material_face_gen.brf

If not, do you think you could get together with that author and merge them?
 
El Guanche : the module_skins.py is included in the file that's on M&B Repository. If you're just adding new face textures than it should be a fairly simple process. You need to put those textures in the module folder and edit the textures and materials brf files to include your new skins and add those skins to the skins.txt or skins.py in the list.

ImThatGuy: You can definately combine those. Its simply a matter of copying and pasting files from those female brf files and then editing the skins.txt. You would just need to cut and paste the female block from those files into mine.
 
Iboltax
Thanks, I check it now!
fortunately, add the skins to module_items.py, but thanks! :grin:

But I did not see ... I'll be going blind? :cool:

ESPAÑOL
Gracias, ahora mismo lo reviso!!!
por suerte, se añadir las pieles al module_items.py, pero se agradece!!

pero, yo no lo vi...me estare quedando ciego?
 
I'm having an issue with this. The new faces work perfectly, but when I try to assign a face code to a character that uses one of the new skins, it doesn't give me the face from the code. I get some other, nondescript face, though I get the same face each time. I'm also using several new hairstyles, if that effects it at all.
 
Im currently playing the 1257AD mod and they use these skins... and I was wondering if it was possible to add in the old face models/skins from the original warband as well?

If so, that would be great, but im not sure how to go about it...

Thanks!
 
GREAT! its gona be in my new project (Mount&Sabre) but i suggest you make better hands that go along with the tatar faces and also make BODIES, not nice to see a tatar with red head and white body! :eek:
 
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