Native LSP 2D Art Face Improvement Project

Iboltax

Squire
WB
Best answers
0
Improved Male Faces

This mod replaces the male heads in the game with higher detail, nicer looking ones. It changes the head morphs used in character creation to allow for greater variety and it also adds 12 new skins.


This is the first release so there could be issues. Report any here.
Version 1.0 download
M & B Repository
Rapidshare Mirror


Comparison of Default faces from my mod vs the native faces.


New Skins












Old preview of Lords faces with the new meshes. (these are outdated, They're actually a little more normalized in their proportions in the finished version)












This pack is LSP, feel free to use it in your mods. Do not redistribute in any commercial form or sell in any way.
 

Rigadoon

Count
M&BWBWF&SNW
Best answers
0
Some of them definitely look better then the previous but some look like complete morphs of the original with barely any resemblance. I think it would be a good idea to add those to the original faces because it will allow for more possibilities.
 

Gaius Julius

Sergeant
WB
Best answers
0
Nice work some of them looking realy improved but some have quiet strange proportoins. Some have their front pulled up too much.

The guys 4 and 6 of comparison look as if they have a serious pain in the ass :lol:
 

Iboltax

Squire
WB
Best answers
0
Yeah, unfortunately because the morphs I used are slightly different than the original ones, the characters in the game aren't going to have a perfect resemblance to the ones before, some of them actually looked hilariously cartoony before I tweaked the morph settings. The trade off is that if I tone down the morphs you get more realistic and average looking characters but you get less options when actually creating characters so this is the medium that I've found. The morphs are just a little more extreme than what's in the default. The point is that the mesh is higher res and better constructed and the editing options available allow for a greater range of variation than the original thing.
I was considering redoing the vassal and king faces manually and then releasing that as part of the mod but it would be a hassle to install into any mod that edits the troops.txt and I'm not bothered enough by some of the goofy looking characters.

Pazanius said:
Haw haw haw
Yes, you can now make characters of your favourite celebrities too
 

Sayd Ûthman

Section Moderator
WB
Best answers
0
Gaius Julius said:
Nice work some of them looking realy improved but some have quiet strange proportoins. Some have their front pulled up too much.

The guys 4 and 6 of comparison look as if they have a serious pain in the ass :lol:
:lol:

Seriously, i don't care about the ressemblance with the native faces unless it makes the faces more realisitc, and yes it does.

congratulations
 
Best answers
0
This got a real potential, I already like few of the faces, but the most important is that they are refreshment from dull native faces with a reasonable hint of realism.
 

Caba`drin

Count
M&BWBWF&SNWVC
Best answers
0
Very interesting.

To be honest, I've always found the skin textures to be the primary fault of M&B's faces, rather than the meshes themselves, but you've done an excellent job of making the meshes look more life like in many instances. Some texture work to add variation and take the glossiness away would make this truly outstanding.
 

Iboltax

Squire
WB
Best answers
0
Hey guys, thanks for the feedback, I'm pretty close to releasing these male faces in some beta form. I'm still working a new face texture and tweaking the beards and hairs to fit the new mesh. I've also made a new normal map for the male face that is more detailed up close and tweaked the material settings so that the highlights aren't as intense and shiny.

Here's a preview comparison of the new face vs the default native.


 

Lueii

Grandmaster Knight
M&BWBVC
Best answers
0
The textures are great! The meshes are way too sharp. Looks like a could use the edges as a weapon.  Try to smooth it.
 

ash001

Recruit
WB
Best answers
0
Caba`drin said:
Some texture work to add variation and take the glossiness away would make this truly outstanding.
Agreed.
This really shows promise, hope you keep it up. I'll be following this thread...

Anyway, congrats on the work so far!
 
Best answers
0
Iboltax said:
Hey guys, thanks for the feedback, I'm pretty close to releasing these male faces in some beta form. I'm still working a new face texture and tweaking the beards and hairs to fit the new mesh. I've also made a new normal map for the male face that is more detailed up close and tweaked the material settings so that the highlights aren't as intense and shiny.

Here's a preview comparison of the new face vs the default native.


Most impressive looking, I will most certain use this when you make final version.  One small question, I know it is to early to ask this, but have you thought about reworking beards too?