Alright, just a question on how I should go about this.
My character generation for Legend of the Five Rings mod asks which clan you are from. Two good examples include: Crane and Lion. Depending on your choice, I'd like to have hair color choices so a character could essentially dye their hair in the color of that clan.
Crane would therefore have the choice of white or light blue at an early age, whereas Lion may have a red/tan or blonde color.
Here's the question:
Could I have a variable that gets set and the skins read the variable when it comes time to editing the face? If it were a global variable, if during the game a character renounced his/her ties with the clan and swore fealty to a new one, could I set the variable to something else, allowing the player (if they wanted) to click on their portrait and change their hair color?
This seems reasonable, but maybe I'm missing something. Any suggestions/advice would be great.
My character generation for Legend of the Five Rings mod asks which clan you are from. Two good examples include: Crane and Lion. Depending on your choice, I'd like to have hair color choices so a character could essentially dye their hair in the color of that clan.
Crane would therefore have the choice of white or light blue at an early age, whereas Lion may have a red/tan or blonde color.
Here's the question:
Could I have a variable that gets set and the skins read the variable when it comes time to editing the face? If it were a global variable, if during the game a character renounced his/her ties with the clan and swore fealty to a new one, could I set the variable to something else, allowing the player (if they wanted) to click on their portrait and change their hair color?
This seems reasonable, but maybe I'm missing something. Any suggestions/advice would be great.


