I really like the way the face appearance can be edited. This is something found in newer games, but I wonder. How was it done?
I've heard there are two ways of doing it:
1. Using bones. You add bones to the face and make their weights the parts you want to be customizable. Then in-game you allow for those bones to be moved.
2. Deforming the mesh. Somehow you add pointers on how the mesh should be deformed, and the engine does it.
does M&B use this any of this methods? how was this done?
I've heard there are two ways of doing it:
1. Using bones. You add bones to the face and make their weights the parts you want to be customizable. Then in-game you allow for those bones to be moved.
2. Deforming the mesh. Somehow you add pointers on how the mesh should be deformed, and the engine does it.
does M&B use this any of this methods? how was this done?