I've been trying to set up face accessories for men in the beard slot.
I've already successfully set up a variety of jewelry for women in their beard slot (which I renamed to "face detail" in ui.csv). Everything works like a charm.
So I figured I'll just replicate the same logic for men. Nope, game refuses to work as expected - the color of face accessories changes based on hair color
As a test case, I tried the same earing on women and men - same mesh, material, texture. On women works like a charm. On men - just doesn't.
At first I thought it must be some kind of hardcoded engine limitation, but then I started looking through Napoleonic Wars BRF files and boom! They have all kinds of accessories! Cigars, glasses, other stuff. So it should be doable, I think.
For women, I only declare the beard slot meshes, and leave the beard material section as an empty []
For men I tried:
- leaving list of materials unchanged (accessories' color based on hair color slider)
- adding accessory materials at the end of the list (same)
- emptying the list (all beards become white)
Anybody with experience have stumbled upon a similar problem? What am I missing?
I've already successfully set up a variety of jewelry for women in their beard slot (which I renamed to "face detail" in ui.csv). Everything works like a charm.
So I figured I'll just replicate the same logic for men. Nope, game refuses to work as expected - the color of face accessories changes based on hair color
As a test case, I tried the same earing on women and men - same mesh, material, texture. On women works like a charm. On men - just doesn't.
At first I thought it must be some kind of hardcoded engine limitation, but then I started looking through Napoleonic Wars BRF files and boom! They have all kinds of accessories! Cigars, glasses, other stuff. So it should be doable, I think.
For women, I only declare the beard slot meshes, and leave the beard material section as an empty []
For men I tried:
- leaving list of materials unchanged (accessories' color based on hair color slider)
- adding accessory materials at the end of the list (same)
- emptying the list (all beards become white)
Anybody with experience have stumbled upon a similar problem? What am I missing?
Last edited: