Flags don't fit right. I saw many flags whoes texture goes to another flag. Look terrible.
lukas stoll said:Don't know if bug is already recorded, but on quick read through I did not see anyone mention it.
It is possible to talk to a person(aka elder, or major or so) and shoot him at the same time.(when you are running around your gun aimed, then press F to talk to said person, it will shoot, it is possible to shoot him at that point) If he dies, then you firstly will be talking with a dead body, but the bug I'm recording is the fact that the game crashes the moment you leave the conversation with the dead guy.
I know, it seems an kinda hard bug to achieve, does not mean it should not be fixed, its a bug nonetheless.
Edit: Well I redit it and this time it did not crash, so I guess it is not a consistent crash.. but still something worthwhile mentioning I guess
Remlap said:Just something I found, game crashes if you reload and access steam chat during the reload.
cjkfire said:Apparently, we cant talk to lady's and ask them for the location of someone, but we can talk to lords and ask for locations of ladys. This makes it difficult to locate someone when most are out on a war party and you are looking for one fringe individual who is on patrol.
original said:cjkfire said:Apparently, we cant talk to lady's and ask them for the location of someone, but we can talk to lords and ask for locations of ladys. This makes it difficult to locate someone when most are out on a war party and you are looking for one fringe individual who is on patrol.
Why is Taleworlds using the outdated features of the first Mount & Blade? The codes to ask ladies the location of someone is already in Warband. Why use the first Mount & Blade, but not Warband?
Tal said:original said:cjkfire said:Apparently, we cant talk to lady's and ask them for the location of someone, but we can talk to lords and ask for locations of ladys. This makes it difficult to locate someone when most are out on a war party and you are looking for one fringe individual who is on patrol.
Why is Taleworlds using the outdated features of the first Mount & Blade? The codes to ask ladies the location of someone is already in Warband. Why use the first Mount & Blade, but not Warband?
Why should a wife of Lord A know where are Lord B and C? When your girl would know where are all the other boys, what would you think about this...
original said:Then why was the feature to ask noblewomen where the other Lords are, in Warband?
original said:Tal said:original said:cjkfire said:Apparently, we cant talk to lady's and ask them for the location of someone, but we can talk to lords and ask for locations of ladys. This makes it difficult to locate someone when most are out on a war party and you are looking for one fringe individual who is on patrol.
Why is Taleworlds using the outdated features of the first Mount & Blade? The codes to ask ladies the location of someone is already in Warband. Why use the first Mount & Blade, but not Warband?
Its because WB engine isn't as stable as MB engine, this is demonstrated simply with the lag and texture issues, although in a different curcumstance. Whats funny though is MB engine can actually replicate (some cases better) WB textures.
goosey54 said:The units i've recruited from fiefs, (im in the moscow faction) they dont level up either? my companions and myself do.
is this a bug?
Maxim Suvorov said:goosey54 said:The units i've recruited from fiefs, (im in the moscow faction) they dont level up either? my companions and myself do.
is this a bug?
In general to archive hi-lvl units you need to build upgrades in your town/castle (stables+barracks+arsenal) and to appoint different officers.
Units hired in the village are not archiving exp. So you won't be able to get "winged gussar" out of former farmer.
Mercenaries hired in camps only improve there skills, but not armor/weapons, if you'd like to change their weapons you could paid for it in the mercenary camp of proper nation(faction).
NOTE: Income from selling trade goods from caravans could be lower then money paid! Since, for example, grain bought in Kiev costs 135 coins and small caravan selected (20 units of trade good?) + 1500 tallers for arranging a caravan - total = 4200 tallers cost. And the destination point is "Sich", where the grain costs only 140 tallers. So the total income would be -(minus) 1400. So there would be loses.
But if you (for example) paid for furs trade goods and sold them somewhere in the north the results could be much more better.