In Progress Extreme lag when attacking Rhemtoil Castle

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I have no problems when attacking towns and other castles, but when attacking this type of castle (shown above), its always extremely laggy. Im running the game on with overall performance set to Medium. Anyone else have this or is it just me?
 
Hello, the reason for this issue might be the AI pathfinding. We are currently working hard to resolve this issue as soon as possible. I will inform the devs about the problem. In the meantime, can you please provide more info using the template below?
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How to Reproduce
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Every castle with that build lags bad when you try to walk around in them. I posted a while back . sent a save. hope its fixed soon.
 
Every castle with that build lags bad when you try to walk around in them. I posted a while back . sent a save. hope its fixed soon.
Hello, can you please share the link to your post about the issue?
 
Okay, I've forwarded the file.
Hello, your post is already issued to the devs by another member of our support team and it is in progress. I hope it will be fixed as soon as possible. Meanwhile, i will wait for OP for more info.
 
Hello, the reason for this issue might be the AI pathfinding. We are currently working hard to resolve this issue as soon as possible. I will inform the devs about the problem. In the meantime, can you please provide more info using the template below?
Summary:
How to Reproduce
:
Mods:
Computer Specs:
OS:
GPU:
GPU Driver Version:
CPU:
RAM:
Motherboard:
Storage Device (HDD/SSD):

Sry for not responding, im not on the forums that often.

Specs:
OS: windows 10 home
GPU: NVIDIA GeForce GTX 1060 6GB
GPU Driver Version: 8.1.940.0
CPU: Intel (R) Core(TM) i7-7700 CPU
RAM: 16.0 GB
Motherboard: MSI B250 KRAIT GAMING (MS-7A68 )
Storage Device (HDD/SSD): ST1000DX002-2DV162

I don't play the game with any mods.
 
Hello, i have informed the devs about the issue. Thank you for reporting back. Can you please let me know the version of the game you are having this problem with?
 
I can confirm this. Attacking rhemtoil castle will drop frames into sub 15 while attacking the nearby town of marunath with 1000 people on the field I was running 60 fps.
Further, there should be no reason for the crazy pathfinding issue as the majority of the defenders (when im on attacking side) are simply standing in the center of the square doing nothing.
 
Hi, we are aware of the AI pathfinding issues in sieges and working hard to fix them as soon as possible. Thank you for reporting it in and for your time.
 
I can confirm this. Attacking rhemtoil castle will drop frames into sub 15 while attacking the nearby town of marunath with 1000 people on the field I was running 60 fps.
Further, there should be no reason for the crazy pathfinding issue as the majority of the defenders (when im on attacking side) are simply standing in the center of the square doing nothing.
It's ussually the battanian castles giving a lot of performance issues while other castles are not. That's why i hate going to war with battania.
 
It's ussually the battanian castles giving a lot of performance issues while other castles are not. That's why i hate going to war with battania.
My assumption is that whoever designed them in the level editors did a bad job with the pathing assignments. Further, there are DEFINITELY sightline issues with objects having blockers they shouldnt. There are several areas in the rhemtoil style map where an archer can stand in perfect view of a target and it wont shoot, and the player if attempting to assign a movement command will have the flag right at his feet indicating there are colliders set up in thin air where there shouldnt be any.
 
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