KnuckleChildren
Recruit
I know this has been mentioned but in the known problems it doesn't seem to mention the extent of this
1. recipes with high damage give you 50+ smithing levels and tonnes of general experience, you can max out smithing at the very beginning for you and all your companions
2. smithed weapons with high damage sell for way too much. this seems to be decided by the blade you use but there's dozens of recipes good enough to set off this chain reaction where you gain 50 levels a dozen recipes, sell the weapon for 40k-110k and buy out all the throwing knives so you can make more
"
Some of the crafting pieces' price is higher than the weapon itself. This is not the intended design.
Some of the Polearm crafting blade pieces has very high damage causing us to craft them easily and sell them for expensive price. "
its not just polearm, here's the list of ones i remember
polarm: war razor bent razor, voulge head
javelin: harpoon head, hewing spear head.
2h sword: star falchion, pointed falchion, tier 4 sabres and scimitar, falx blade
one of the javelin shafts costs no wood. i was making harpoons for 1 iron and 1 charcoal that were selling for 110k... i couldnt get rid of my iron faster than i was getting it from looted weapons. maybe a solution would be to make items smelt for "iron scrap" instead of full on ingots
I think the flat damage stats of these items need to be reworked, the recipes you get should be in order and not random, and the items should have some type of persuasion modifier that effects the price. bugs me that the ugly civilian outfits are the best ones
1. recipes with high damage give you 50+ smithing levels and tonnes of general experience, you can max out smithing at the very beginning for you and all your companions
2. smithed weapons with high damage sell for way too much. this seems to be decided by the blade you use but there's dozens of recipes good enough to set off this chain reaction where you gain 50 levels a dozen recipes, sell the weapon for 40k-110k and buy out all the throwing knives so you can make more
"
Some of the crafting pieces' price is higher than the weapon itself. This is not the intended design.
Some of the Polearm crafting blade pieces has very high damage causing us to craft them easily and sell them for expensive price. "
its not just polearm, here's the list of ones i remember
polarm: war razor bent razor, voulge head
javelin: harpoon head, hewing spear head.
2h sword: star falchion, pointed falchion, tier 4 sabres and scimitar, falx blade
one of the javelin shafts costs no wood. i was making harpoons for 1 iron and 1 charcoal that were selling for 110k... i couldnt get rid of my iron faster than i was getting it from looted weapons. maybe a solution would be to make items smelt for "iron scrap" instead of full on ingots
I think the flat damage stats of these items need to be reworked, the recipes you get should be in order and not random, and the items should have some type of persuasion modifier that effects the price. bugs me that the ugly civilian outfits are the best ones
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