Chilly5 said:What do you mean by nice and clean?
It triangluated it,and it's of average obj body model size. 648 polies.
That...I'm not too sure.Yoshiboy said:Chilly5 said:What do you mean by nice and clean?
It triangluated it,and it's of average obj body model size. 648 polies.
Are there any places where two verts are on top of each other or a vert is right in the middle of an edge its not part of or stuff like that?
Chilly5 said:That...I'm not too sure.Yoshiboy said:Chilly5 said:What do you mean by nice and clean?
It triangluated it,and it's of average obj body model size. 648 polies.
Are there any places where two verts are on top of each other or a vert is right in the middle of an edge its not part of or stuff like that?
Wouldnt triangulation fix that?
The model I'm using is a Sharp Bronze model, I just edited it and changed the UV a little.
The model already came in SMD format, and worked in game. I moved a few verts and re-uv mapped some parts, I did not really add anything or cut and add new verts.
Arg, I'm getting that too! Except it doesn't crash when I try to grab, but it doesn't create a complete smd file.Chilly5 said:I get this message:
"unknown property: "filename" in undefined
Yep, made a new model, tried it, and failed. Much in the same way, but it didnt give me an error after exporting, it gave me the same error when I imported the OBJ. The main difference was that an extremely low resolution version of my texture was applied to the model. I'm guessing because this texture is still in tga format and the other one was in dds format.Yoshiboy said:Chilly5 said:That...I'm not too sure.Yoshiboy said:Chilly5 said:What do you mean by nice and clean?
It triangluated it,and it's of average obj body model size. 648 polies.
Are there any places where two verts are on top of each other or a vert is right in the middle of an edge its not part of or stuff like that?
Wouldnt triangulation fix that?
The model I'm using is a Sharp Bronze model, I just edited it and changed the UV a little.
The model already came in SMD format, and worked in game. I moved a few verts and re-uv mapped some parts, I did not really add anything or cut and add new verts.
hmmm. Sounds weird, I'm not sure I can really help you there. Do you get the same error when importing with other meshes?
Dwinny said:Arg, I'm getting that too! Except it doesn't crash when I try to grab, but it doesn't create a complete smd file.Chilly5 said:I get this message:
"unknown property: "filename" in undefined
edit: fixed
Yoshiboy said:Rigging by verts
Rigging by verts has a slightly different setup to the envelopes. First, at the top of the modifier options you need to tell it you are rigging by verts instead. To do this, tick the boxes as follows:
there are also some display options I like to use to make rigging via verts more easy. So scroll down the modifier to where you have the display options and change them to the following:
Yoshiboy said:Sorry I'll add it to my to-do list.
Thanks a lot Yoshi! I already put it to good use.Yoshiboy said:Pictures are back in.
mbfreak2 said:I did exactly the tutorial told me, now I'm done the tutorial... but how do I start rigging? How should I start rigging? I'm using 3ds max. I used it for months, never used skin modifier until now. I don't know if this question even deserve to ask, but I'll ask anyways. Thanks. I'm lost...