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Suggestion Material Editor Exposure Compensation for Materials

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I'd like to formally make a request that exposure compensation be added to materials.
This will be useful for all kinds of mods:

1. Sci-Fi - armors, weapons, mechs, vehicles, lightsabers, you name it
2. Fantasy - runes, weapons, armors, staves, magic bolts, you name it

There are a lot of practical applications that require this.
Without it, there is no way to maintain consistency in glowing textures.
Most are washed out during the day time if used properly at best, and glowing orbs of light if done incorrectly.

Thank you for the hard work!
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