Exporting the Charger mesh

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Soylentgreen

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I am using the BRFview program to attempt to export the horse_meshes.brf, and pull out the charger mesh, to convert it to the .obj.

When I load the horse_mesh.brf, nothing shows up.
All the other files allow me to pull meshes from them.

Would anyone happen to have the charger mesh already converted to the obj file?

Thanks,
 
even if you can export the mesh, you could not bring it back into the game without the animation information. I know someone has gotten a horse exported, but again, you really can't do anything with it. If I am able to export it, I'll let you know.
 
ahh.

Does the skin that is created for a mesh, automatically strech to fit the form of the mesh?
If not, I could "black out," the horse head, and skind the body only. If the skind stretches automatically, then it would look very strange :)

Basically, I wnat to use the horses body, and impose a bike skin on it.
 
Your best off just making your models, and waiting for the BRF editor to support animated meshes. It would be rather hard (if not impossible) to make a good looking bike atm with the current version.
 
Lurb has already done most of the work to get them working, but has had some problems exporting to blender format. I think its unlikely there will be full animated object support in the first version of the new brf editor, but I wouldn't think it would be more than a week or 2 before Lurb has it figured out :)
 
Great. :) Hopefully in the meantime I can get other objects in. It still crashes on me whenever I try to import a mesh that's been through max(even when I bring it through wings before/afterward). :? I'll keep trying different things though...
 
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