I am confused. I have just exported a rigged mesh and all but...
What do i do with the .trf? -- I cant do anything with that file type
What do i do with the .trf? -- I cant do anything with that file type
Yoman Jenkins said:I am confused. I have just exported a rigged mesh and all but...
What do i do with the .trf? -- I cant do anything with that file type
As i said before in topic, it is the same thing with .brf files.
Copy your .trf file to resource folder of mount&blade, it will be converted to .brf file automatically when you start game. Of course if it's name added in module.ini
if you have XYZ.trf, when you start game there will be XYZ.trf and XYZ.brf.
it can overwrite old .brf files, so be careful.
Okuruc said:Does this only work with warband or should it also work with M&B 1.011? 1.011 refuses to see my .trf as anything other than a .brf and won't load it at all.
Mat Berserker said:Hey i downloaded it and done everything as in instruction (i have win 7 so pasted that file theare and left it in blend file folder but when i try to run it i meet error. The same thing happens when I try to run it with armor included with download.
I fixed it by pasting whole MB_TRF_Exporter.py file inside of script.
import Exporter
Did you enabled edit mode from settings? I'm not sure but, it must be compatible with M&B v1.011.
Okuruc said:/facepalm
That was exactly it. Thanks DarkCore =D
croosaid.r said:Hello,when i start blender i get this: http://img24.imageshack.us/img24/6735/blenderh.jpg
I have installed python 2.7,but its still here..
Yoman Jenkins said:Just wondering... will this work fine with Blender 2.53 beta?
DarkCore said:Yoman Jenkins said:Just wondering... will this work fine with Blender 2.53 beta?
It will need an update for above versions 2.49b.
SonKidd said:the game crashes with a RGL error as it can't load the trf file.
ie,
I add, load_mod_resource = horse
and put,
horse.trf into /my_mod/resources
the game crashes and gives a RGL error of "Can't find horse.brf"
Bolkonsky said:I think I'm doing something wrong. I made my animation, it's in the right format, it's ready to be exported.
I placed the .py file this came with in the scripts folder under "blender\plugins" I'm using blender 2.49b, and I pasted this in the text area:
from MB_TRF_Exporter import *
exporter = Exporter()
exporter.add_mesh(Mesh_obj("myanim.blend","myanim.blend",0,AUTOSMOOTH))
exporter.open("PATH")
print ("exporting " + exporter.file_name)
exporter.write_meshes()
exporter.file.write("\nend\n")
exporter.close()
print "finished."
and ran the python script, and it says:
"Python Script Error. Check Console" and this line highlights in red.
from TRF_Animation_Exporter import *
(And yes, I have python 2.6 installed properly.)
STARTING
"MB_TRF_Exporter.py" must be in the same folder with .blend file. Or
But if you think Blender not able to find exporter files, copy this file: "MB_TRF_Exporter.py" to this location:
# Windows XP: C:\Program Files\Blender Foundation\Blender\.blender\scripts
# Windows XP (alt): C:\Documents and Settings\USERNAME\Application Data\Blender Foundation\Blender\.blender\scripts
# Windows Vista: C:\Users\USERNAME\AppData\Roaming\Blender Foundation\Blender\.blender\scripts
SKELETON_NAME
ANIMATION_NAME
PATH