Tiwaz
Recruit

Hi there,
I've recently had a breakthrough on modding M&B! I actually figured out how to go from wings model to being able to hack at people with it in the game... woot.
Anyhow, I got some ideas and went into BRF Editor and exported a arrow quiver, but when I went to import to wings I couldn't find it! It turns out, I had exported it as a MD3 file (there are three options for exporting in BRF Edit: obj, smd, MD3) ...
In a minute I'm going to just go ahead and re-export it as an obj file, but out of curiosity (and perhaps necessity, if the .obj doesn't work for the quiver for some reason) what are these other filetypes and how do they relate to M&B?
Thanks!
Tiwaz
Edit: As a followup to this, can someone tell me what the .lod1/.lod3 etc. files are for? They seem like very low polygon models of other items... Will the program sometimes load these as intermediary placeholders for the "official" mesh?
I've recently had a breakthrough on modding M&B! I actually figured out how to go from wings model to being able to hack at people with it in the game... woot.
Anyhow, I got some ideas and went into BRF Editor and exported a arrow quiver, but when I went to import to wings I couldn't find it! It turns out, I had exported it as a MD3 file (there are three options for exporting in BRF Edit: obj, smd, MD3) ...
In a minute I'm going to just go ahead and re-export it as an obj file, but out of curiosity (and perhaps necessity, if the .obj doesn't work for the quiver for some reason) what are these other filetypes and how do they relate to M&B?
Thanks!
Tiwaz
Edit: As a followup to this, can someone tell me what the .lod1/.lod3 etc. files are for? They seem like very low polygon models of other items... Will the program sometimes load these as intermediary placeholders for the "official" mesh?
