iRkshz
Regular
Foreword:
1. Before I create my kingdom, I join the counter kingdom of my culture.
Example:
- if I play as Battania, I join Vlandia or Sturgia
- if i play as Khuzaits, I join Sturgia or Northern Empire
etc
2. After I capture (and gain) the three towns of my culture, I begin to sabotage my (current) kingdom. What for?
Because if I continue to play actively, my (current) kingdom will begin to dominate the map. But I don't need this, because I will be doing my kingdom anyway. And I don't need a strong neighbor.
But I will not create my kingdom until I have good leaderships (150), since for a successful game I need the "Veterans Respect" skill. This is the only one way to get good troops quickly and make good garrisons and reserves quickly.
About this exploit:
After I have three towns of my native culture, I create an army from the leaders of all clans. At this point, I usually have accumulated enough wood and trophy weapons to learn Smithing from scratch to maximum.
Why do I need the Smithing skill? When I played before, I printed money, now I get a level and skill points in order to quickly learn other skills (and make the best convenient weapon for myself).
btw, why am I not using money printing anymore? Because I learned how to make a good economy (I get 30k-50k gold every turn), and how to get big gold banks to sell trophies.
And so, when you have an army of 7-8 clan leaders, you will have an army of 1500+ troops and this allows you to quickly learn the leadership skill. Also, nobles constantly shop in the town where you are standing, so you constantly have access to gold to sell trophies.
Three towns allow you to have 7+ influence per day (with policies). This allows you to maintain an army.
When you have your own eternal army of 1500+ troops, you can always defend your towns - this is most important because your towns will have good prosperity (if you want a good economy), and enemy armies will always seek to capture your towns.
And so, you and your personal army of 7-8 clan leaders, just stand in your town and study Smithing. Since I am doing this from scratch to maximum, it will take a long time. But as a result, you will achieve FIVE goals:
1. Skill leadership above 150 (now you can prepare to create your kingdom).
2. You have maximum Smithing skill 330 (you have level 38-40, all the necessary skills have 5 points), you can print money, but it makes no sense, because your three towns already give you 10k+ gold per day (and there will be more).
3. Prepare an inheritance for my successor to quickly learn level 40+ (for this you need to have a large supply of resources, study all the recipes, and make a lot of high-quality weapons).
4. By this time, you should have accumulated 2-3 million gold (this money will be needed to lure clans into your kingdom). You can also learn the Trading skill if you have stocked up rare goods for your town in advance.
5. Your current kingdom is sabotaged, some of fiefs on the flanks were lost, you got towns, and this kingdom is weakened.
Before creating my kingdom, I invite more nobles to my army, I will make the army starve so that they would lose all troops, after which I will declare war, the kingdom will lose 1500+ good troops and I will capture 10+ nobles (this will reduce the penalty and make it easier for you to capture the rest fiefs).
I think this is an exploit.
What would you do if someone from your kingdom took the best 7-8 nobles into his army and stood in the town? This is destroying your kingdom. You will not be able to resist aggressive neighbors. What would you do with this saboteur? That's right, you have only one way out - this clan is a saboteur, and this clan needs to be expelled from your kingdom.
The kingdom has an option to "kick out a clan", but no one uses this option, because clans do not sabotage, do not betray, there is no point in expelling clans. I found a reason to kick the clans out - the AI should kick you out if you sabotage his kingdom. AI must have such a fuse!
1. Before I create my kingdom, I join the counter kingdom of my culture.
Example:
- if I play as Battania, I join Vlandia or Sturgia
- if i play as Khuzaits, I join Sturgia or Northern Empire
etc
2. After I capture (and gain) the three towns of my culture, I begin to sabotage my (current) kingdom. What for?
Because if I continue to play actively, my (current) kingdom will begin to dominate the map. But I don't need this, because I will be doing my kingdom anyway. And I don't need a strong neighbor.
But I will not create my kingdom until I have good leaderships (150), since for a successful game I need the "Veterans Respect" skill. This is the only one way to get good troops quickly and make good garrisons and reserves quickly.
About this exploit:
After I have three towns of my native culture, I create an army from the leaders of all clans. At this point, I usually have accumulated enough wood and trophy weapons to learn Smithing from scratch to maximum.
Why do I need the Smithing skill? When I played before, I printed money, now I get a level and skill points in order to quickly learn other skills (and make the best convenient weapon for myself).
btw, why am I not using money printing anymore? Because I learned how to make a good economy (I get 30k-50k gold every turn), and how to get big gold banks to sell trophies.
And so, when you have an army of 7-8 clan leaders, you will have an army of 1500+ troops and this allows you to quickly learn the leadership skill. Also, nobles constantly shop in the town where you are standing, so you constantly have access to gold to sell trophies.
Three towns allow you to have 7+ influence per day (with policies). This allows you to maintain an army.
When you have your own eternal army of 1500+ troops, you can always defend your towns - this is most important because your towns will have good prosperity (if you want a good economy), and enemy armies will always seek to capture your towns.
And so, you and your personal army of 7-8 clan leaders, just stand in your town and study Smithing. Since I am doing this from scratch to maximum, it will take a long time. But as a result, you will achieve FIVE goals:
1. Skill leadership above 150 (now you can prepare to create your kingdom).
2. You have maximum Smithing skill 330 (you have level 38-40, all the necessary skills have 5 points), you can print money, but it makes no sense, because your three towns already give you 10k+ gold per day (and there will be more).
3. Prepare an inheritance for my successor to quickly learn level 40+ (for this you need to have a large supply of resources, study all the recipes, and make a lot of high-quality weapons).
4. By this time, you should have accumulated 2-3 million gold (this money will be needed to lure clans into your kingdom). You can also learn the Trading skill if you have stocked up rare goods for your town in advance.
5. Your current kingdom is sabotaged, some of fiefs on the flanks were lost, you got towns, and this kingdom is weakened.
Before creating my kingdom, I invite more nobles to my army, I will make the army starve so that they would lose all troops, after which I will declare war, the kingdom will lose 1500+ good troops and I will capture 10+ nobles (this will reduce the penalty and make it easier for you to capture the rest fiefs).
I think this is an exploit.
What would you do if someone from your kingdom took the best 7-8 nobles into his army and stood in the town? This is destroying your kingdom. You will not be able to resist aggressive neighbors. What would you do with this saboteur? That's right, you have only one way out - this clan is a saboteur, and this clan needs to be expelled from your kingdom.
The kingdom has an option to "kick out a clan", but no one uses this option, because clans do not sabotage, do not betray, there is no point in expelling clans. I found a reason to kick the clans out - the AI should kick you out if you sabotage his kingdom. AI must have such a fuse!
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