I found an exploit in the game dealing with 1st/3rd person. If you aim somewhere in 3rd person and quickly aim somewhere else (behind you, for example), it will take a moment for your character to turn around to face where you are aiming. If you quickly turn around and enter and exit first person (just press the button twice quickly), you will be facing the spot you had aimed at.
I figure this would count as an exploit, so I decided to post about it.
Edit: Actually, I forgot to mention that it works on any kind of swing as well. Start to swing down, quickly look behind you, go into first person and leave in less than a second, and you are swinging down at whoever is behind you.
I can't really think how this could be fixed, unless they make it where going into first person causes you to be facing the direction your character was facing when you entered. That way, if you went into first person (which does the change in facing) while you aimed behind your character, you would be facing the direction your character had been looking, instead of where you where aiming.
I'm sorry if this doesn't make much sense, but if you want to see what I'm talking about for yourself, just do the following:
Get a weapon that can swing. Start to swing downward. While you are swinging downward, quickly look behind you. At this point, your character starts to turn around to face where you are aiming. If you enter first person as soon as you aim behind your character, it skips the process of the character having to turn around, as he is now facing exactly where you had been aiming.
I figure this would count as an exploit, so I decided to post about it.
Edit: Actually, I forgot to mention that it works on any kind of swing as well. Start to swing down, quickly look behind you, go into first person and leave in less than a second, and you are swinging down at whoever is behind you.
I can't really think how this could be fixed, unless they make it where going into first person causes you to be facing the direction your character was facing when you entered. That way, if you went into first person (which does the change in facing) while you aimed behind your character, you would be facing the direction your character had been looking, instead of where you where aiming.
I'm sorry if this doesn't make much sense, but if you want to see what I'm talking about for yourself, just do the following:
Get a weapon that can swing. Start to swing downward. While you are swinging downward, quickly look behind you. At this point, your character starts to turn around to face where you are aiming. If you enter first person as soon as you aim behind your character, it skips the process of the character having to turn around, as he is now facing exactly where you had been aiming.

