Hey!
I am trying to mod a few things here and there to get accustomed to the potential of Bannerlord. I have run into a problem that I don't understand right now.
I am trying to mod a few values and tweak some methods, and they seem to work fine, until there is an ExplainedNumber. If I try to overwrite that type, the game will crash as soon as it needs to use the method/value/type.
Is there a larger thing I don't understand, or is it something specific with custom types, or something else entirely? Thanks!
EDIT:
Asking this out loud made me ask a better question which lead me to an answer. I'm not still exactly sure why my overwrite was not accepted, so hopefully someone can elaborate on that a little, but base.MethodName() gave me what the method would normally give, and this allowed me to further manipulate the result afterwards.
I am trying to mod a few things here and there to get accustomed to the potential of Bannerlord. I have run into a problem that I don't understand right now.
I am trying to mod a few values and tweak some methods, and they seem to work fine, until there is an ExplainedNumber. If I try to overwrite that type, the game will crash as soon as it needs to use the method/value/type.
Is there a larger thing I don't understand, or is it something specific with custom types, or something else entirely? Thanks!
EDIT:
Asking this out loud made me ask a better question which lead me to an answer. I'm not still exactly sure why my overwrite was not accepted, so hopefully someone can elaborate on that a little, but base.MethodName() gave me what the method would normally give, and this allowed me to further manipulate the result afterwards.
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