Experiments

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Yes, there is something wrong in the mesh you create. That message appears when the number of bones is higher than 32.
 
cmpxchg8b 说:
Yes, there is something wrong in the mesh you create. That message appears when the number of bones is higher than 32.
Since you're here, cmp, my I ask if this message appears when the skeleton is not defined in the skeletons.xml file?
 
It's unrelated from the skeleton. It just means the mesh has more than 32 unique bones in the rigging data.
 
how would you create a weapon with a 1 time use throw mode that gets rid of the item? and how do I add a "poisoned" code to the item when its thrown and hits a target to take away Health from the actor every few seconds after hitting?
 
jimtuggins 说:
how would you create a weapon with a 1 time use throw mode that gets rid of the item? and how do I add a "poisoned" code to the item when its thrown and hits a target to take away Health from the actor every few seconds after hitting?
Make 2 triggers, 1 for when it's thrown (either ti_on_missile_hit or ti_on_agent_hit) to remove it from your inventory and another one to apply the damage over time. This probably belongs in the Q&A thread or its own topic though.
 
Somebody 说:
jimtuggins 说:
how would you create a weapon with a 1 time use throw mode that gets rid of the item? and how do I add a "poisoned" code to the item when its thrown and hits a target to take away Health from the actor every few seconds after hitting?
Make 2 triggers, 1 for when it's thrown (either ti_on_missile_hit or ti_on_agent_hit) to remove it from your inventory and another one to apply the damage over time. This probably belongs in the Q&A thread or its own topic though.

oh but I thought this was an experiments thread?
 
cmpxchg8b 说:
It's unrelated from the skeleton. It just means the mesh has more than 32 unique bones in the rigging data.

You are right. I was quite stupid. But this message appears too when we use a 32 skeleton, i am pretty sure now i haven´t made something wrog.

Are you sure the limit is 32? Not 28 or something?
 
Somebody 说:
jimtuggins 说:
how would you create a weapon with a 1 time use throw mode that gets rid of the item? ...
Make 2 triggers, 1 for when it's thrown (either ti_on_missile_hit or ti_on_agent_hit) to remove it from your inventory...
There may be a way to do this simply with item flags...I don't remember exactly.
 
MadocComadrin 说:
There may be a way to do this simply with item flags...I don't remember exactly.
itp_remove_item_on_use, although I've never used it with thrown weapons or checked if it works after you pick up more on the ground.
 
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