td_klondike
Knight

My goal is to initiate dialogue with a companion as a prisoner rescue. I've succeeded in a very small way by adjusting the initial npc dialogue under module_dialogue.py, but what I'd really like to do is remove that line entirely for initial interaction and replace it with a quest. Has anybody experimented with this before? I don't understand the coding for how the npcs tend to appear in taverns randomly, and I'd like to keep from having the same one show up in a tavern while he's in my party. Can I recruit a party member through quest dialogue without complicated consequences, or am I doing this the wrong way?
