Experience increases with better AI

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NED

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The higher you put the AI skill level and the higher the difficulty percentage gets, the more experience you should get per kill, eventually you get to a point where enemies don't give enough experience to level up. It starts taking hundreds to thousands of enemies to level up, so you should be able to just turn up the AI level and get more experience per kill and battle.

Either this, or make new enemies stronger, but don't fight you if you're a really low level. (We don't want low levels constantly being slaughtered)
 
As it is right now there is no AI... but when its implemented its a good idea to reward the players who decide to go with the extra challenge.
 
SAITCHO 说:
As it is right now there is no AI...

Errrr ... Yes there is.  :shock:

Play with the lowest AI setting and then play with the highest AI setting. You will see a huge difference.

Narcissus
 
I have a feeling that this has been suggested before, but I support the idea - as it would be so easy to do (just a simple formula - EXP*(Difficulty*2) or something similar.

SAITCHO 说:
As it is right now there is no AI...
:lol: Sigged!
 
Beside attack the nearest target I dont see any AI.From the moment the battle start the only thing the opponent wants to do is attack the closest ennemy. Cavalery will try to break off melee engagement to do a charge but thats about it. Im not talking about the AI of an individual unit engaged in hand to hand combat, im talking of the AI of a unit that is part of an army. The individual fighting AI of a unit is pretty challenging but army AI is pretty non existant and thats the reason soloing is so easy.
 
SAITCHO 说:
Beside attack the nearest target I dont see any AI.From the moment the battle start the only thing the opponent wants to do is attack the closest ennemy. Cavalery will try to break off melee engagement to do a charge but thats about it. Im not talking about the AI of an individual unit engaged in hand to hand combat, im talking of the AI of a unit that is part of an army. The individual fighting AI of a unit is pretty challenging but army AI is pretty non existant and thats the reason soloing is so easy.

Ahhh.  I understand now.  You meant group A.I. and not individual A.I.  Gotcha.

On-topic:  Personally, I like this idea.  It creates a reason to keep the setting on the hard levels, even when you aren't doing so well.  Rewarding the difficulty of the fight, just in a more in-depth way than the current system.

Narcissus
 
And the way you save the game suddenly becomes an issue of xp. Apart from that I like the idea too.
 
Eh, not so much a fan.  What's the point of playing a harder setting if the game gives more experience?  I play the hardest settings because its more challenging and thus, more fun.  I wouldn't want to get more experience just because the battlesizer is set really high.
 
Merentha 说:
Eh, not so much a fan.  What's the point of playing a harder setting if the game gives more experience?  I play the hardest settings because its more challenging and thus, more fun.  I wouldn't want to get more experience just because the battlesizer is set really high.
What the hell does that mean? It's a reward for playing a harder setting, and depending on how difficult it is, you should get more experience, it's perfectly logical, eventually you'll get into lvl35+ and it gets too hard to level, but if you could turn up difficulty the fun wouldn't stop, and gameplay would keep changing.
 
I play on the harder difficulty settings because I like the challenge, which is reward enough.  If you give bonus xp for chosing harder settings, it rather defeats the point, doesn't it?
 
Merentha 说:
I play on the harder difficulty settings because I like the challenge, which is reward enough.  If you give bonus xp for chosing harder settings, it rather defeats the point, doesn't it?
Not at all, it adds a new point and allows you to progress to higher levels, I don't see whats hard for you to understand.
 
I understand your suggestion completely.  I just don't like it.  You assume that if I "understand" your suggestion, I will automatically support it.  Think again.  Why would I play on a harder difficulty if I level up faster, ergo, get a better ingame avatar and thus have an easier time of playing the game?  Harder difficulties are supposed to be harder, not give you a bunch of bonus crap to make it easier again.
 
Merentha 说:
I understand your suggestion completely.  I just don't like it.  You assume that if I "understand" your suggestion, I will automatically support it.  Think again.  Why would I play on a harder difficulty if I level up faster, ergo, get a better ingame avatar and thus have an easier time of playing the game?  Harder difficulties are supposed to be harder, not give you a bunch of bonus crap to make it easier again.
In an RPG it gives you bonus "crap" for doing harder difficulties or generally harder tasks. To add to my suggestion for our whiney babies, make it optional so that they won't get bonus experience like everyone else. Most of the people like the idea.
 
No, RPGs give you extra rewards at the end for playing on harder difficulties.  They don't give you 50 potions at the start, or what-have-you.  You get different endings, developer interviews, and so forth.  Now, I am speaking generally, since I cannot think of many modern games that do give you anything extra.

I ask you-what purpose does this suggestion serve?  Why should you get more experience for playing on a harder difficulty?  You (not the character) will get better faster, which is reward enough, in my mind.

Just because many people support the idea doesn't make it good.  Further, there is no poll (and even if there were, the data gleaned would be very subjective, given the voluntary nature of the answers), so your statement "most of the people like the idea" is entirely fallacious.  The survey size is far too small to support such a claim.

[edit] Looking through the thread, I see four votes in favor (counting Poil's rather weak support) and two in opposition.  Hardly the landslide suggestion you make it out to be. [/edit]

Finally, I'll thank you to stop throwing out things like "whiny babies" and "what don't you understand".  Not only is it passive-aggressive insulting, its mildy humorous, since in fact you are the one who wants things to be made easier for you.  Cut it out, now.
 
Merentha 说:
No, RPGs give you extra rewards at the end for playing on harder difficulties.  They don't give you 50 potions at the start, or what-have-you.  You get different endings, developer interviews, and so forth.  Now, I am speaking generally, since I cannot think of many modern games that do give you anything extra.

I ask you-what purpose does this suggestion serve?  Why should you get more experience for playing on a harder difficulty?  You (not the character) will get better faster, which is reward enough, in my mind.

Just because many people support the idea doesn't make it good.  Further, there is no poll (and even if there were, the data gleaned would be very subjective, given the voluntary nature of the answers), so your statement "most of the people like the idea" is entirely fallacious.  The survey size is far too small to support such a claim.

[edit] Looking through the thread, I see four votes in favor (counting Poil's rather weak support) and two in opposition.  Hardly the landslide suggestion you make it out to be. [/edit]

Finally, I'll thank you to stop throwing out things like "whiny babies" and "what don't you understand".  Not only is it passive-aggressive insulting, its mildy humorous, since in fact you are the one who wants things to be made easier for you.  Cut it out, now.
I want things to be better when you get to a higher level, not easier. When you get to a high level it gets just flat out boring if you have to kill 2 million enemies to level up.
All you do is bother my suggestion that many people seem to like, basically, I want a solution for when you get to a high level to make it so the game stays exciting and enjoyable. Maybe you like the idea of having to kill 2 million enemies to level up and the game to no longer advance in any way.


Sorry if I offended you, but that is the impression you've been giving me. I want some sort of system to keep the game going after level 34, obviously our ideas of Mount&Blade are very different.

I still support the Experience increase with better AI.
 
Bother your suggestion?  No, I am merely trying to give reasons for armagan to not implement this, assuming he reads this suggestion.

I want some sort of system to keep the game going after level 34, obviously our ideas of Mount&Blade are very different.
This much is obvious. 

Speaking from a realistic standpoint, the more you know, the harder it is for you to learn more.  This is why almost every game gives you a sliding scale for experience, so it gets harder to level the higher up you are.  For the same reason, you usually end up fighting more powerful creatures at higher level, to help counter-act this.

From what it sounds like, you want this to be a more typical level-grind RPG, where players can rapidly gain powers that far outstrip their contemporaries in the game world.  I suggest you try the Expanded Gameplay mod, as it appears to fit in nicely with your view of the ideal M&B.  Personally, I prefer to make it so that the player can't outstrip enemies that easily.  The highest level NPC is the dark knight, at level 26 (I think).  You already have approximately 8 levels on him, not to mention that NPC levels aren't optimised for combat.  Why do you need more?
 
Merentha 说:
Bother your suggestion?  No, I am merely trying to give reasons for armagan to not implement this, assuming he reads this suggestion.

I want some sort of system to keep the game going after level 34, obviously our ideas of Mount&Blade are very different.
This much is obvious. 

Speaking from a realistic standpoint, the more you know, the harder it is for you to learn more.  This is why almost every game gives you a sliding scale for experience, so it gets harder to level the higher up you are.  For the same reason, you usually end up fighting more powerful creatures at higher level, to help counter-act this.

From what it sounds like, you want this to be a more typical level-grind RPG, where players can rapidly gain powers that far outstrip their contemporaries in the game world.  I suggest you try the Expanded Gameplay mod, as it appears to fit in nicely with your view of the ideal M&B.  Personally, I prefer to make it so that the player can't outstrip enemies that easily.  The highest level NPC is the dark knight, at level 26 (I think).  You already have approximately 8 levels on him, not to mention that NPC levels aren't optimised for combat.  Why do you need more?

If by "typical RPG" you mean successful one making much money and many players such as world of warcaft etc, yes I want it more like that style of leveling, yes. Rather than me having to do a mod of the game I purchased, the regular game content should be more applying to what people want, and you should play a mod so that the game dies at level 34, you kill the same enemies over and over and fall sleep, leave that for you, and the good stuff for everyone else. Your posts are so annoying, I understand what you want, you do not have to get the last word, we're done.
 
Genius!  Lets make everything a poopsocking grindfest because it happens to make money! 

M&B happens to be trying to make a decently realistic game, not one where a level 30 guy has absolutely no chance against a level 45.  Hell, I see many benefits to removing the level system altogether, but at this point in the development, its a bit late for that. 
 
Merentha 说:
Genius!  Lets make everything a poopsocking grindfest because it happens to make money! 

M&B happens to be trying to make a decently realistic game, not one where a level 30 guy has absolutely no chance against a level 45.  Hell, I see many benefits to removing the level system altogether, but at this point in the development, its a bit late for that. 

Make a mod for that then, No one wants to read your posts, just shut up,  and generally the reason games make money, is because they are good.

Also Mount&Blade has a few realistic features about it, but there is a point where trying to make it completely realistic may take away some fun factors.

Make your own game that will have no supporters and no funding.

You aren't the only one who plays Mount&Blade, it's not up to you the way it shall curve.
 
Relax and tone it down twenty levels, you two.

NED ... Merentha was just offering his opinion, no need to get offended/hateful.  The whole point of this forum area is to try and offer suggestions that we think might make the game better.  So each suggestion is going to get posts from people who like it and from those that don't.

Debate guys, don't argue.

Narcissus
 
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