Experience distribution

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Khalim

Sergeant
I am thinking about this idea for I while. Playing as a command type character, you are rather disadvantaged getting experience compared to a fighting character.

Gaining XP per kill has many discomforts playing the game. I would prefer a solution, where Character, compagnions and troops get there XPs after battle, and according to a BETTER XP DISTRIBUTING forula.

The current Xp sharing system brings following problems with it:

-some caracter creations are prefered(archer-siege-headshot), while others have a hard time to earn Xp
-While in battle, you often have to hurry to get an XP earing kill and you have to compete with your own units
-different leveling of your companions. Why should the medic, who treatens your troops, get less XP for his (afterbattle) services, then a cavalerist who might "steal" a lot of kills?
-a big army exponentiates its disadvantages(more food, more wages, less speed AND less Xp for Player and companions->stupid, where is the point?)

This four points limits the singleplayer part, I think. But why not think about a chance if easy improvements can be done? :wink:

My suggestion is rather simple:

1, No XP per kill for the player, companion and troops
2, battle depending XP sharing system

This are the two points but 2, needs more explanation I think. I give an example of my idea:

1 player, 3 companions and 19 Huscarls and 10 Knights  get into battle and are victorious. 4 Huscarls were killed and 25 enemies were slain who give a total XP of 2500XP.

First, the player gets 10% of the total: 250XP
Secondly, each companion gets 5%: 125XP/each (3x 125 total for all companions)

15 remaining Huscarls get 25/2500XP: 100xp
The "stack Huscarls" gets 1400XP
10 remaining Knights get 15/2500XP: 100xp
The "stack Knights" gets 1000XP

Knowing that the distribution between knights and maybe idle(in battle) huscarls is not the best solution in my example, I think, that the distribution for the player and the companions would be much better. Additionally, my example could easily be extanded to perform better. Maybe there could be a slight %XP-Bonus if there is a >1(or >2, please dont hang up on numbers in my examples) ratio of enemies-own troops.

Advantages I see in my system:

-fair leveling for all character builds. You can play a commander as good as the headshot archer. (Yes, Archer is much OP in SP, because he can singleshot units if he has Powerdraw 8 FROM distance) Even playing melee or lancer there i a big XP malus...
-building up a huge army is more useful. Though you have more costs, you do not have to face your XP-steeling troops.


Thats it. I hope you enjoyed my idea :wink:
 
Winterwolf00 说:
Sounds like an RPG system if you ask me.

Isn't M&B a RPG? :wink:

I like your grammar :grin:

Is is bad? I hope not, but I have to admit that I have to get used writing in english again as I have not used it for a long time(holidays^^)
 
Im neutral here, not +1 because its kinda unrealistic, only one person would get credit for the kill in med. times. Not -1 because I think it would kinda balance the game out a bit.
 
- 1.

I'd prefer experience for everything. So exp for trading, talking(persuasion), healing and such.
Then every type of character would gain experience because of function he is good at.

Any thoughts?
 
KuroiNekouPL 说:
I'd prefer experience for everything. So exp for trading, talking(persuasion), healing and such.
Then every type of character would gain experience because of function he is good at.

Maybe thats also a good idea, but to complicated to implement. But it would balance things if Jeremus(the healer) would get XP for treating his companions and the player gets experience, the more troops he comands.
 
Meh, stuck in the middle here, its not realistic. Besides, at the end of the battle you dont go "Ok *Name* You got 12 kills so you *X* amount of exp." To be fair, you get experience during the battle realisticly, not getting exp after.

THOUGH.... its gotta have some unrealistic things in. So having exp bonuses at the end (Only small bonuses) such as amount of headshots, you get 5exp for every headshot you got etc.

That suggestion probably wont appeal to many, but please comment on what you think :smile:
 
KuroiNekouPL 说:
- 1.

I'd prefer experience for everything. So exp for trading, talking(persuasion), healing and such.
Then every type of character would gain experience because of function he is good at.

Any thoughts?

+1
 
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