Khalim
Sergeant

I am thinking about this idea for I while. Playing as a command type character, you are rather disadvantaged getting experience compared to a fighting character.
Gaining XP per kill has many discomforts playing the game. I would prefer a solution, where Character, compagnions and troops get there XPs after battle, and according to a BETTER XP DISTRIBUTING forula.
The current Xp sharing system brings following problems with it:
-some caracter creations are prefered(archer-siege-headshot), while others have a hard time to earn Xp
-While in battle, you often have to hurry to get an XP earing kill and you have to compete with your own units
-different leveling of your companions. Why should the medic, who treatens your troops, get less XP for his (afterbattle) services, then a cavalerist who might "steal" a lot of kills?
-a big army exponentiates its disadvantages(more food, more wages, less speed AND less Xp for Player and companions->stupid, where is the point?)
This four points limits the singleplayer part, I think. But why not think about a chance if easy improvements can be done?
My suggestion is rather simple:
1, No XP per kill for the player, companion and troops
2, battle depending XP sharing system
This are the two points but 2, needs more explanation I think. I give an example of my idea:
1 player, 3 companions and 19 Huscarls and 10 Knights get into battle and are victorious. 4 Huscarls were killed and 25 enemies were slain who give a total XP of 2500XP.
First, the player gets 10% of the total: 250XP
Secondly, each companion gets 5%: 125XP/each (3x 125 total for all companions)
15 remaining Huscarls get 25/2500XP: 100xp
The "stack Huscarls" gets 1400XP
10 remaining Knights get 15/2500XP: 100xp
The "stack Knights" gets 1000XP
Knowing that the distribution between knights and maybe idle(in battle) huscarls is not the best solution in my example, I think, that the distribution for the player and the companions would be much better. Additionally, my example could easily be extanded to perform better. Maybe there could be a slight %XP-Bonus if there is a >1(or >2, please dont hang up on numbers in my examples) ratio of enemies-own troops.
Advantages I see in my system:
-fair leveling for all character builds. You can play a commander as good as the headshot archer. (Yes, Archer is much OP in SP, because he can singleshot units if he has Powerdraw 8 FROM distance) Even playing melee or lancer there i a big XP malus...
-building up a huge army is more useful. Though you have more costs, you do not have to face your XP-steeling troops.
Thats it. I hope you enjoyed my idea
Gaining XP per kill has many discomforts playing the game. I would prefer a solution, where Character, compagnions and troops get there XPs after battle, and according to a BETTER XP DISTRIBUTING forula.
The current Xp sharing system brings following problems with it:
-some caracter creations are prefered(archer-siege-headshot), while others have a hard time to earn Xp
-While in battle, you often have to hurry to get an XP earing kill and you have to compete with your own units
-different leveling of your companions. Why should the medic, who treatens your troops, get less XP for his (afterbattle) services, then a cavalerist who might "steal" a lot of kills?
-a big army exponentiates its disadvantages(more food, more wages, less speed AND less Xp for Player and companions->stupid, where is the point?)
This four points limits the singleplayer part, I think. But why not think about a chance if easy improvements can be done?
My suggestion is rather simple:
1, No XP per kill for the player, companion and troops
2, battle depending XP sharing system
This are the two points but 2, needs more explanation I think. I give an example of my idea:
1 player, 3 companions and 19 Huscarls and 10 Knights get into battle and are victorious. 4 Huscarls were killed and 25 enemies were slain who give a total XP of 2500XP.
First, the player gets 10% of the total: 250XP
Secondly, each companion gets 5%: 125XP/each (3x 125 total for all companions)
15 remaining Huscarls get 25/2500XP: 100xp
The "stack Huscarls" gets 1400XP
10 remaining Knights get 15/2500XP: 100xp
The "stack Knights" gets 1000XP
Knowing that the distribution between knights and maybe idle(in battle) huscarls is not the best solution in my example, I think, that the distribution for the player and the companions would be much better. Additionally, my example could easily be extanded to perform better. Maybe there could be a slight %XP-Bonus if there is a >1(or >2, please dont hang up on numbers in my examples) ratio of enemies-own troops.
Advantages I see in my system:
-fair leveling for all character builds. You can play a commander as good as the headshot archer. (Yes, Archer is much OP in SP, because he can singleshot units if he has Powerdraw 8 FROM distance) Even playing melee or lancer there i a big XP malus...
-building up a huge army is more useful. Though you have more costs, you do not have to face your XP-steeling troops.
Thats it. I hope you enjoyed my idea


