
[GDN] How will diplomatic options come into play in a multiplayer match and allow the players to wield power?
[AY] Again, that’s mostly undecided. We don’t want to force the players in any kind of rigid hierarchy, however we may add some tools to help players better organize themselves if they wish so.
Lamjoe 说:Why isnt any of this told to the community by Armagan? Seems like we are being pushed aside now.

I'd really love to see how you recreate battles with hundreds of soldiers when you only have a limite of 32.Hippotoxotai 说:What would be great... would be the recreation (re-creation) of some medieval battles. You'd have a battle of 100 AI vs 100 AI, with scripted formation to go a certain way (but AI also able to improvise, so it's not so scripted every time). And players can jump in as combattants of either side.
Yeah, because it makes so much sense to take nothing but a stick to battle and getting assraped by someone who already has a real weapon is so much fun.Another thing that would be great, would be like in CS when a player buys nothing (only the sidearm) and would need to capture a main weapon from a guy from either team. So perhaps in the midst of a medieval battle, the players spawn with nothing but a cane, and maybe the 14 throwing knives, and they have to pick up from the fallen. That would be very exciting.

--well we can wate until the summerIG 说:HeyLook like we're gonna get amazing addition to the favourite game! Looked like bullsh** to me, but it's real! Oh my... Can't wait to get it.
There is an interview with some developer or some at Paradox itself. Oh.. Won't post it here in complete (it's large enough hehe) but here are some details:
[GDN] Why wasn’t multiplayer included in the original Mount & Blade?
How was the decision to do a multiplayer expansion arrived at for Mount & Blade?
[AY] Players had been requesting Multiplayer functionality since the time we had released our first beta version. However, at the time, our primary focus was the single player gameplay
<...>And so on[GDN] What quarter can we expect to see the expansion released?
[AY] We do not have an ETA yet. We want to work on the expansion until we feel it is ready.Looks worth reading
Huh, totally forgot about the sourse, so that you won't treat me like a mad-manit was located at http://www.gamersdailynews.com/article-1776-Exclusive-Mount--Blade-Multiplayer-Interview-with-Armagan-Yavuz.html
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Ringwraith #5 说:I'd really love to see how you recreate battles with hundreds of soldiers when you only have a limite of 32.Hippotoxotai 说:What would be great... would be the recreation (re-creation) of some medieval battles. You'd have a battle of 100 AI vs 100 AI, with scripted formation to go a certain way (but AI also able to improvise, so it's not so scripted every time). And players can jump in as combattants of either side.

Adorno 说:


Ringwraith #5 说:Yeah, because it makes so much sense to take nothing but a stick to battle and getting assraped by someone who already has a real weapon is so much fun.
Hippotoxotai 说:Another mode could be like Splinter Cell in the streets of a medieval city. One side are the armed people in that city, the other side have to do some kind of objective, but they are also disguised as the townspeople. A bit like the multiplayer of Splinter Cell, except there are other people in the streets. So, the armed people have a limit of civilian casualties. The other side have a time limit. And it could be objectives in stages, like the dod_charlie and dod_zalec maps of the original dayofdefeat.
Hippotoxotai 说:Another fun mode: medieval Grand Prix. Everyone starts out on a horse. This would be either players-only, or players with AIs. Either way it'd be fun. So everyone starts on a horse and it is not a circular course like Circus Maximus, it is a long road like Motorcross, like the part of the Training Camp that trains the throwing. There will be obstacles that will need the horse-jump to leap over. In addition, everyone starts off with the 14 throwing knives, but no other weapons, or it'd be too easy. All along the way, there will be some weapons randomly spawned off the road. It takes time to ride to them and maybe there is some special action required to get them as well (but not the cryptography of Splinter Cell III and IV). So people can try to get other people off their horse this way. And the first to finish the obstacle course (and survive) wins.
Hippotoxotai 说:Another fun mode: hunting like in Oregon Trail, except it's 3-D with live animals and birds. However, I am currently at a loss of thinking of a multiplayer application of it. Maybe you have to catch elephants or rhinoceros with ropes, so you have to do it in unison with at least one other player, by riding round them like the Snowspeeders on Hoth around the AT-AT.
Hippotoxotai 说:Another mode could be the Viking mode. Players spawn in a drakkar, and they have to row the ship like how they swing their arms. And the ship is sinking, so they have row fast. Or, maybe in coordination for maximum speed. If the ship sinks before they get to shore, then they lose all their heavy equipment and get on shore with nothing. If they manage to row the ship on shore in time, they land and raid some place. Either way, after some time, mounted reinforcement would come to fight the Vikings.
No what would be great is if you fell off a cliff hit whatever brains you had on a rock and died. That would like be awesome and stuffHippotoxotai 说:What would be great... would be the recreation (re-creation) of some medieval battles. You'd have a battle of 100 AI vs 100 AI, with scripted formation to go a certain way (but AI also able to improvise, so it's not so scripted every time). And players can jump in as combattants of either side.
Another thing that would be great, would be like in CS when a player buys nothing (only the sidearm) and would need to capture a main weapon from a guy from either team. So perhaps in the midst of a medieval battle, the players spawn with nothing but a cane, and maybe the 14 throwing knives, and they have to pick up from the fallen. That would be very exciting.
Another mode could be similar to the previous one, except the player fight as the farmers defending their village from bandits or looters. And all you have are cereal-scythe and stones to start with. You have to capture bandit weapons. And there is no knight units riding to the rescue.
Another mode could be like Splinter Cell in the streets of a medieval city. One side are the armed people in that city, the other side have to do some kind of objective, but they are also disguised as the townspeople. A bit like the multiplayer of Splinter Cell, except there are other people in the streets. So, the armed people have a limit of civilian casualties. The other side have a time limit. And it could be objectives in stages, like the dod_charlie and dod_zalec maps of the original dayofdefeat.
Another mode could be like the rescue of a princess from a castle or something. The princess could either be an AI NPC, like in CS or playable character, like in America's Army. And the princess would start out with nothing. If she dies, the game is lost for the rescue side.
Another mode could be breaking out of a fortress. The players would all start out like the POW in America's Army, and they have to fight the entire castle garrison starting with nothing. And the more difficult the mode, the higher tiered the troops would be.
An even greater battle would be breaking out of an entire city (like Tihr, Wercheg, etc.)
Another fun mode: medieval Grand Prix. Everyone starts out on a horse. This would be either players-only, or players with AIs. Either way it'd be fun. So everyone starts on a horse and it is not a circular course like Circus Maximus, it is a long road like Motorcross, like the part of the Training Camp that trains the throwing. There will be obstacles that will need the horse-jump to leap over. In addition, everyone starts off with the 14 throwing knives, but no other weapons, or it'd be too easy. All along the way, there will be some weapons randomly spawned off the road. It takes time to ride to them and maybe there is some special action required to get them as well (but not the cryptography of Splinter Cell III and IV). So people can try to get other people off their horse this way. And the first to finish the obstacle course (and survive) wins.
Another fun mode: hunting like in Oregon Trail, except it's 3-D with live animals and birds. However, I am currently at a loss of thinking of a multiplayer application of it. Maybe you have to catch elephants or rhinoceros with ropes, so you have to do it in unison with at least one other player, by riding round them like the Snowspeeders on Hoth around the AT-AT.
Another fun mode: I actually never played Portal, nor even the demo (is there a demo?), but I think it has to do with opening portals to get to places. Players spawn in a world of maze and moving stone slabs and columns, a bit like Prince of Persia. Players have bow+arrow + javelins. And they have to hit certain points on the walls or stones or columns to make some of them move, and thus get to places.
Another mode could be the Viking mode. Players spawn in a drakkar, and they have to row the ship like how they swing their arms. And the ship is sinking, so they have row fast. Or, maybe in coordination for maximum speed. If the ship sinks before they get to shore, then they lose all their heavy equipment and get on shore with nothing. If they manage to row the ship on shore in time, they land and raid some place. Either way, after some time, mounted reinforcement would come to fight the Vikings.
Mama Sumae 说:More worried about cheating bastards to be honest... javelin headshots anyone?
No, it says 32 players or bots. It makes no difference if it's a player or a bot, the data still has to go through the network. Having hundreds of characters would be totally unplayable even on a LAN, let alone online.AvaRice 说:It says 32 plus bots, not a limit of 32 total so I think it would be possible.
Heh heh, yeah, that one's an absolute classic. Merlkir FTW.GodsHand 说:I think I just pissed myself laughing. That quote is worthy of a signature, but I don't think it beats the one I have right now xDRingwraith #5 说:Yeah, because it makes so much sense to take nothing but a stick to battle and getting assraped by someone who already has a real weapon is so much fun.
