Expanding lair v 0.2 beta has been released.
Features:
Lair upgrade->Den
Den is besiegable
Upgrading to a den will let the player start his own kingdom, if he isn't already part of an existing kingdom.
The slave train can be send from any lair or den.
Each Den has the option to build one village. (it starts with 0 villages).
There's an option to decide, how far away from the den the village will be build.
Oh, if anyone encounters Ghost, please write me where that happened. Since that means, I screwed up and didn't hide Ghost well enough
Download: http://1drv.ms/1D91b2S
Installation:
Extract the downloaded .zip file. and paste the content into Warband/Modules/Brytenwalda, overwriting the existings files.
Enjoy
Overall, this v0.2 beta release has lots of rewritten code, which will be the basis for allowing further customization in future releases. It was a major pita to make villages purchasable, without having a ton of weird side effects, like having border incidents with villages, that weren't in the game yet. But now, that that's working, it should be relatively straightforward for me to expand on this.
An incomplete list of things, which have high priority atm:
-Give lair, den & village build times, instead of instantly spawning them
-Find a replacement for the den siege scene
-appropriate map icons
Features:
Lair upgrade->Den
Den is besiegable
Upgrading to a den will let the player start his own kingdom, if he isn't already part of an existing kingdom.
The slave train can be send from any lair or den.
Each Den has the option to build one village. (it starts with 0 villages).
There's an option to decide, how far away from the den the village will be build.
Oh, if anyone encounters Ghost, please write me where that happened. Since that means, I screwed up and didn't hide Ghost well enough
Download: http://1drv.ms/1D91b2S
Installation:
Extract the downloaded .zip file. and paste the content into Warband/Modules/Brytenwalda, overwriting the existings files.
Enjoy
Overall, this v0.2 beta release has lots of rewritten code, which will be the basis for allowing further customization in future releases. It was a major pita to make villages purchasable, without having a ton of weird side effects, like having border incidents with villages, that weren't in the game yet. But now, that that's working, it should be relatively straightforward for me to expand on this.
Ranged defenders spawn on the rooftop and in the tower. Hopefully that helps. Otherwise I gotta use a different scene for the den siege.minh4792 said:It seems the den is hard to defend. Enemies break through the den easily.
An incomplete list of things, which have high priority atm:
-Give lair, den & village build times, instead of instantly spawning them
-Find a replacement for the den siege scene
-appropriate map icons