Expanded dialogs?

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udm

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Chel, will you be working on dialogs? As I understand it, dialog still seems to be carried over from vanilla M&B, which I personally find is the weakest part of the game - every townsperson is the same, every lord/king is the same, every merchant is the same. If you need any help with dialogs, I'd like to volunteer to help!

Also will there be new quests? I volunteer to help with that too, if you'd like. I played about 4 hours of EGIII straight - for the record, having bought M&B since 2007, I can't stand playing vanilla M&B for more than 30 minutes - combat is truly amazing, thanks to the combination of new animations, sounds, blood etc (though I know a lot of these features are joint efforts from other modders), but if there's one thing that's still lacking aside from dialog, it's good quests. I think quests help newbies start off easier, because right now, EGIII's starting route still seems to be the usual "recruit villagers, go kill drunk fishermen, loot, repeat".
 
I personally think that improving dialogs is a good idea. Don't know about adding quests though. There are already quite a bunch, and with the quest for immortality (which will hopefully be added soon) they should, at least in my opinion, be enough. Not that I'm against it or anything, by no means... It's just that I think there are more important things to concentrate at the moment.
 
I don't plan to redo native dialogues, but there will of course be new dialogues to drive the new quests and 'storyline'.
 
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