Merged with "make kicking like warband" by @shatti , his OP starts here
The problems:
- The stun period on a kicked opponent is too short to take advantage of with the vast majority of weapons.
- Kicks can push an enemy too far away for some weapons to successfully land a hit during the stun period.
- The cooldown period between each kick is slightly too long for it to feel responsive to use.
- There is an inexplicable cooldown period between getting your attack blocked and being able to kick that interferes with kick timing.
- Kicks cannot be executed while holding attacks.
- Kicks cannot be executed while blocking.
- Kicks can be executed nearly instantly. In the event that kicks are ever made useful, this will be an issue.
The solutions:
- Increase the stun period of a kicked character.
- Decrease the pushback inflicted on a kicked character.
- Decrease the cooldown period between each kick
- Remove the cooldown period between getting your attack blocked and being able to kick.
- Allow kicks to be executed while attacking.
- Allow kicks to be executed while blocking.
- Decrease the speed at which kicks can be executed.
Note: The hitbox of kicks does not seem to be affected by which foot kicks are executed with.
At the moment, kicking is so worthless that it might as well not be in the game. Kicking is a mechanic that drastically increased the skill celing of Warband, and its practical removal in Bannerlord is part of the reason why combat is such a snoozer. There is no way of getting behind a turtling opponent's defenses. Allow good players to use kicks to their advantage and deepen the combat beyond left-click/right-click. This is especially frustrating considering the insane durability of all shields in the game.
Please fix.
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